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September 26th, 2006, 03:38 PM
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Re: Modding SEV Thread Questions
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 26th, 2006, 04:10 PM
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Re: Modding SEV Thread Questions
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
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September 26th, 2006, 04:11 PM
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Re: Modding SEV Thread Questions
Can Formula's be used in any field, or are they restricted to certain hard-coded fields?
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September 30th, 2006, 11:17 AM
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Re: Modding SEV Thread Questions
The .csf-files are the compiled script files. You will be able to compile them with the included editor.
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September 30th, 2006, 11:32 AM
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Second Lieutenant
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Re: Modding SEV Thread Questions
Neat, what do the 2 that are there do now?
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September 30th, 2006, 12:40 PM
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Re: Modding SEV Thread Questions
If you are referring to the events and intel scripts in the data folder - they are just the compiled scripts for random events and intel projects.
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September 30th, 2006, 03:00 PM
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Re: Modding SEV Thread Questions
I was taking a look at the data files again today, and was looking at the damage types.txt file. It seems that a leaky shields/leaky armor option can be implemented by just typing in a penetration percentage for each damage type you are using.
Damage Type Name := Skips Normal Shields
Description := Damage which skips normals shields but will be stopped by other kinds of shields.
Picture Number := 32
Cannot Penetrate Any Kind Of Shields := FALSE
Cannot Penetrate Any Kind Of Armor := FALSE
Number Of Vehicle Types := 0
Number of Shield Types := 1
Shield Type 1 Name := Normal Shields
Shield Type 1 Penetration Percent := 100
Shield Type 1 Damage Percent := 0
Number of Armor Types := 0
Internal Damage Percent := 100
Facility Damage Percent := 100
Population Amount Killed Per Damage Point := 0.25
Crew Amount Killed Per Damage Point := 0
Is Viral Weapon := FALSE
Number Of Special Effects := 0
Number Of Requirements := 0
Number Of Abilities := 0
With the 3 entries above, I think there will be many possiblities...I now have more hope for my SFB mod as well...
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September 26th, 2006, 04:20 PM
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Re: Modding SEV Thread Questions
Quote:
Kana said:
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
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To-hit modifiers have their own line for a seperate formula. Range and damage get tossed into the same forumla. The display will always be in what it tells you- it just may not always give *useful* information (eg if all your weapons have a range between 1 and 10, only the very first box will be filled in..I think.)
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 26th, 2006, 04:22 PM
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Re: Modding SEV Thread Questions
Quote:
Phoenix-D said:
Quote:
Kana said:
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
|
But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
|
To-hit modifiers have their own line for a seperate formula. Range and damage get tossed into the same forumla. The display will always be in what it tells you- it just may not always give *useful* information (eg if all your weapons have a range between 1 and 10, only the very first box will be filled in..I think.)
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Grim... 
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September 26th, 2006, 04:24 PM
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National Security Advisor
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Re: Modding SEV Thread Questions
I don't know for sure if the display can be changed or not..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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