.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 26th, 2006, 07:59 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5 Demo Bug Reports

I don't think you can disable the animation, but there is an option under Game Options (hit escape then Options) to make them go pretty fast...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old September 26th, 2006, 08:55 PM

ckotchey ckotchey is offline
Corporal
 
Join Date: Aug 2002
Location: Apalachin, NY
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ckotchey is on a distinguished road
Default Re: SE5 Demo Bug Reports

Ok, I've played a tiny bit with SEV so far, and the game itself seems fine on the surface, but I *really* have issues with some of the GUI workings that are just plain annoying! (I'll limit this post to UI peeves)

* Pop-up Help text: the popups are very large, and very intrusive. When I turn it down to the "medium" (title only) setting, it's only slightly less annoying - is it really necessary that when I put the cursor over the "close" button that a popup that says "close" pops up? The ONLY buttons that really need pop-up help text are those buttons that have no text, like the ship order buttons, and the order buttons at the top of the screen. Turning the pop-ups off is best choice, but then I get all those picture-only icons mixed up!

* Scroll Bars - this is a pet peeve of mine - the "slider" in the scrollbars should resize itself (as it does in Windows) to indicate what percentage of the actual window is currently visible.

* The "Layout" buttons (and similar) - Ugh! Too many clicks to hit "layout", then find the appropriate display type, select it, then it "OK". All the layout options should be much easier to find and select.

* The Icon/Images that hover over colonized planets and my ships are ENORMOUS!! I can't see anything that is beneath them - even the name of the planet itself! Do they have to be so big?? And when a ship is in the same sector as a planet? Forget it! Can't read the name of ths planet, ship, or anything because all the text is piled up over each other! Maybe you can put the planet name UNDER the planet, instead of over it. Then, let's make those fonts a lot smaller so we can avoid the overlay issues.

* In the ship design window, the background image of the ship's shape gets "dithered" in the background of the icon representing a ship's components - this makes it rather hard to see the component icon - makes it hard to see & guess what it is.

* In general, I'll blanketly say that if anything is HUGE - it should be made smaller. The beauty I liked of SEIV is that everything is small, easy to read, and easy to access. Too much of the text, list items (like your turn log), icons, etc., is oddly gigantic. As a general rule, I'd say that if you can make anything smaller, and thus reduce/remove the need for scrollbars, then it's a very good thing. (oddly, though, the opposite direction seemed to have been taken for the ships' orders buttons, which are VERY tiny and hard to decipher).

Keep it simple, clear, and small.
Reply With Quote
  #3  
Old September 26th, 2006, 09:00 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
* The Icon/Images that hover over colonized planets and my ships are ENORMOUS!! I can't see anything that is beneath them - even the name of the planet itself! Do they have to be so big?? And when a ship is in the same sector as a planet? Forget it! Can't read the name of ths planet, ship, or anything because all the text is piled up over each other! Maybe you can put the planet name UNDER the planet, instead of over it. Then, let's make those fonts a lot smaller so we can avoid the overlay issues.
I bugged Aaron about that a ways back.

If you look in the empire options, system view I think, there should now be a flag /icon sizes option.
He did add a "small" option, but for the life of me I can't see why he also added a "Larger" option... symmetry perhaps.
Reply With Quote
  #4  
Old September 26th, 2006, 09:11 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE5 Demo Bug Reports

That option is there SJ, but it also makes the status icons and numbers of ships/units smaller. :/
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old September 26th, 2006, 09:50 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE5 Demo Bug Reports

Yeah. Which is why I still use the example flags I made instead of the internal sizing option. Smaller than the small option, and still legible.
Reply With Quote
  #6  
Old September 26th, 2006, 09:58 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE5 Demo Bug Reports

More importantly it resizes the flag without resizing the status bar for number of ships etc.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old September 27th, 2006, 07:52 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: SE5 Demo Bug Reports

This has already been mentioned, but I think it is very important to fix therefore I report it again:
The point defense efficiency depends on the selected combat speed.
I had two identical ships firing with only seekers and point defense (blasters). At combat speed 1x all incoming seekers were destoyed by the point defense and no damage occured. By incresing the combat speed at 2x (without changing anything else, ships not moving at all) the point defense got leaky and the ships were damaged.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.