|
|
|
 |

September 27th, 2006, 03:41 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
I can't imagine a scenario where people would stop answering questions, except maybe if Shrapnel falls into a black hole?
|

September 27th, 2006, 05:08 AM
|
 |
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
Okay....., you read the intent of what I was saying wrong,...again.
Not once was I implying that people would ever stop answering questions.
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
|

September 27th, 2006, 06:19 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
Quote:
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
|
All the more reason to wikify all this information as quickly as possible: When all the boffins move on to se5 and start to forget everything they knew about se4, their knowledge will still be available in the wiki.
|

September 27th, 2006, 04:52 PM
|
 |
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
Sounds like an extremely good idea to me, and I certainly second the motion...
|

September 27th, 2006, 06:49 PM
|
 |
Sergeant
|
|
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
I, too, have become increasingly interested in trying my hand at SEIV modding. Speech files (I've always found the stock speech files lacking), design names, etc.
I've even been toying with the idea of developing an entirely new race. Don't know where I'd get the shipset, though.
Maybe there are some orphan shipsets out there...?
__________________
-- Tony
|

September 28th, 2006, 01:29 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
There are lots of shipsets that have no AI files. I know that TerranC never does any for his sets, maybe hook up with him?
|

September 28th, 2006, 02:02 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
You could download the shipset mega file, if I could remember where that is linked at...I'm sure there are ton of shipsets in there that probably dont have any AI, or need new AI's, and spiffing up...
|

September 28th, 2006, 03:09 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV - Nessesary AI\'s question?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|