Re: SEV early game battle strategy vs. SEIV
One possible difference: Are Overkills being computed once per target or once per targetting ship?
If fire allocation can be done on a more global basis, rather than an individual shooter basis, then better performance will result.
With this in mind, here's an interesting idea for a useful technology: Have "Target Linking" that allows several ships to make Overkill calculations as a group.
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