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  #1  
Old September 29th, 2006, 01:47 AM
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Fyron Fyron is offline
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Default Re: SE:V, I\'ll be honest

se5 at malfador dot com.
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Old September 29th, 2006, 01:56 AM

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Default Re: SE:V, I\'ll be honest

Played the Demo for awhile, then gave up. Game feels more like work. Like was said, just didn't grab me. Its a combination of things .. a UI that is very non-intuitive, always feel like I'm in the wrong place trying to do the wrong thing. But more than that. Maybe the fact that its mainly just SE IV's dataset, when I had long since moved on to playing mods in that game. Maybe its the bugs, all the things that just don't seem to work. Maybe its the 100 turn limit, and the thought that I'll be stopped from playing if the game ever does get interesting.

I'm long since sick of companies that release a game on a certain date to make the Christmas season. And a buggy demo at this point makes me think that's what's happening here. Usually I'd expect the last month of a game to be spent on play-balancing, most bugs should be long gone by then. But in this game, that seems to get little attention ... its just SEIV again. The feel seems to be to do nothing here and let the modders do the work later.

Partly I'm disappointed in the focus of the game. 3D means nothing to me, so when I see all the effort spent on 3D, it makes me think of other things that could have been done.

I'm interested in strategy gameplay. I'm interested in a strong AI. How much could have been done here if the focus wasn't on 3D? Too much I see SEIV, but with 3d. And with tools and spaces for modders maybe to improve, but not those improvements used in the demo.

Oh well ... I might come back after some patches and after the modders go to work. But for now, its pretty much a sure thing I ain't buying this one on release.
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Old September 28th, 2006, 10:08 PM
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Default Re: SE:V, I\'ll be honest

Quote:
Black_Knyght said:While I respect the interestes and opinions of those who are enthusiatic about SEV, it just doesn't "GRAB" me the same way the other version did...
Although you've been biased against SE:V from the onset - long before the demo became available.

Not that I care. If you like a game, you like it. If you don't then you don't - it doesn't matter much to debate about it. But if it's just a few issues you're having that's preventing you from having fun, share them and pass them on. It's likely you're not the only one feeling this way and lots of things can change right?
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Old September 29th, 2006, 05:48 AM
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Black_Knyght Black_Knyght is offline
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Default Re: SE:V, I\'ll be honest

Quote:
Captain Kwok said:
Although you've been biased against SE:V from the onset - long before the demo became available.

Not that I care. If you like a game, you like it. If you don't then you don't - it doesn't matter much to debate about it. But if it's just a few issues you're having that's preventing you from having fun, share them and pass them on. It's likely you're not the only one feeling this way and lots of things can change right?
Interesting....

Yes, I expressed my personal opinions several times BEFORE the release of the SEV Demo. I said that the direction SEV seemed to be going didn't appeal to me, or what it's new focus was going to be.

But, having a negative point of view about something you're not fond of when others are is known as biased.

When the SEV Demo was released I downloaded it and gave it a fair try, rather than ingore it, berate it, or comment on it out of ignorance. I am willing to address issues with an open mind because I am, admittedly, right and wrong about things in equal measure.

I tried it, and found it not to be to my liking, to have numerous issues, to be exactly what I was concerned it would be. Like many others I expressed those thought and opinions.

But, having a negative point of view about something you're not fond of when others are is known as biased.

I listened to other points of view and suggestions, tried them out, and still ended up with the same opinion. In fact, I've tried the Demo now several dozen times. I've tried new directions, offered suggestions, the works. It does not grab my attention the way SEIV did, I'm not fond of it, and I thought to express those thoughts here in the forum provided for them.

But, having a negative point of view about something you're not fond of when others are is known as biased.

The issues I have with it have also been expressed by others as well. I added my voice to theirs, not with biased intent to simply tear it down, but in hopes that something somewhere might be done to improve what I feel are flaws within it. It's not a matter of "just a few issues you're having that's preventing you from having fun", it's a total combination of things as a whole that I'm not thrilled with.

But, having a negative point of view about something you're not fond of when others are is known as biased.

No, I don't like where it went, how much effort goes into playing it now, dealing with the various flaws and bugs, needing to adapt to this or mod that to get what seems like it should've already been there. But, I've also given it several fair efforts to change my point of view, and it has still failed to do so.

I guess if not liking it after that is biased, then yes - I'm biased.
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Old September 30th, 2006, 03:40 AM
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Default Re: SE:V, I\'ll be honest

Quote:
But if it's just a few issues you're having that's preventing you from having fun, share them and pass them on. It's likely you're not the only one feeling this way and lots of things can change right?
Constructing an already designed ship takes too many mouse clicks:
  • Select planet hex
  • Select planet (from choice of planet, sattelite, mine, ships in orbit)
  • Select Construct Object
  • Select category 'ships'
  • Scroll down list
  • Double click ship
  • close menu
The build queue does not let you see the solar system and planet you are working with.

Quote:
Gee, the Amon'Krie are flooding the market with dilithium crystals and undercutting my profits. Should I improve my production methods to reduce my own costs, or just invade and occupy their dilithium-producing planets, and then ramp up my markup rate to recoupe the costs of the war?

But then again I'm an Economics major, so that probably impacts my suspension of disbelief WRT game economies.
As an aside, what do you think about an economy based on one credit = one man-hour of work?
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Old September 30th, 2006, 07:49 AM

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Default Re: SE:V, I\'ll be honest

Quote:
AngleWyrm said:
As an aside, what do you think about an economy based on one credit = one man-hour of work?
An hour of work by the guy who mows my lawn and an hour of work by a cardiovascular surgeon do not have the same market value (especially to the guy needing bypass surgery).
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