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  #1  
Old September 28th, 2006, 03:49 PM
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Default Re: Question: How to make drones work?

Dmm:

It's *technically* not a bug, but the the add cargo function needs to be improved in the simulator certainly. It should be on the to-do list.

Drones with warheads are not working properly in the demo. If they have regular weapons they should work ok.
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Old September 28th, 2006, 03:52 PM

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Default Re: Question: How to make drones work?

They don't. They'll shoot, but they won't move.
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Old October 2nd, 2006, 02:38 PM
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Default Combining missile ships and PDC: Solution

Refer to several posts below for discussion of this problem. It turns out, I'm dumb. The quick-and-dirty solution is obvious. Just use those anti-missile missiles instead of PDC, if you want to give your missile ships some defense against missiles/fighters/drones. Their range is 9, just like missiles, so you don't run into all the problems that I brought up in earlier posts. True, they don't work as well as PDC, but your missile ships will be running away anyway, trying to keep at max range, so enemy missiles will run out of fuel before hitting you while enemy fighters/drones will only catch up slowly. (Note that you still need to change the 'maximum range' strategy to put 'nearest enemy' at the top of the targetting list.)
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Old October 2nd, 2006, 02:44 PM
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Default Ineffectual PDC for multiple ships: Solution

In earlier posts I described how the PDC doesn't work properly for multiple ships. Here is a quick-and-dirty fix: use meson blaster PDC, which has a fire rate of 0.5 instead of 1. This makes all the difference in fleet battles, so that fleets of missile ships are NOT undefeatable.
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Old October 2nd, 2006, 08:22 PM

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Default Re: Ineffectual PDC for multiple ships: Solution

I still hope this is fixed because as it is now it is ridiculous. I tried 1 missile FG with 3 CSMs against two DDs each with 4 PDC, 2 DUC and combat sensors. Every time the 8 PDCs can't stop the missiles. They almost always only get one, rarely two. Always ends with both DDs destroyed or crippled

Haven't tested against fighters yet. Are PDCs equally useless against fighters?
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Old October 3rd, 2006, 03:34 PM

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Default Re: Ineffectual PDC for multiple ships: Solution

Quote:
tmcc said:
I still hope this is fixed because as it is now it is ridiculous. I tried 1 missile FG with 3 CSMs against two DDs each with 4 PDC, 2 DUC and combat sensors.
What are the other factors in this equation? Level x CSM vs. Level x PDC?

Plus, what type of PDC? There are like, a lot. I've yet to get to test with them all, so please share.
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Old October 3rd, 2006, 03:39 PM
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Default Re: Ineffectual PDC for multiple ships: Solution

Regarding PDC/missiles: I reported earlier that the combat speed influences the PDC efficiency. Higher speed decreases the PDC effect!!
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Old October 3rd, 2006, 04:00 PM

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Default Re: Ineffectual PDC for multiple ships: Solution

Quote:
Q said:
Regarding PDC/missiles: I reported earlier that the combat speed influences the PDC efficiency. Higher speed decreases the PDC effect!!
And vice versa, right?

I hope that doesn't apply to Strategic combat. :/
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Old October 3rd, 2006, 03:40 PM
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Default Re: Ineffectual PDC for multiple ships: Solution

The boarding parties from multiple ships shoud be easy enough to implement though - be sure to send an e-mail to MM about it.
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Old October 4th, 2006, 09:15 PM

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Default Re: Ineffectual PDC for multiple ships: Solution

Quote:
RonGianti said:
Quote:
tmcc said:
I still hope this is fixed because as it is now it is ridiculous. I tried 1 missile FG with 3 CSMs against two DDs each with 4 PDC, 2 DUC and combat sensors.
What are the other factors in this equation? Level x CSM vs. Level x PDC?

Plus, what type of PDC? There are like, a lot. I've yet to get to test with them all, so please share.
All weapons are level 5 plus PDC has the benefit of level 5 combat sensors. PDC is just that Point Defense Cannon. I have teated the Flak Cannon and Bomblet Missiles with very similar results. Increased range of the Bomblets Missile does not provide any benefit in actual combat due to increased reload time.

As I watch combat it appears that missiles come in as a stream and the PD weapons target the first one and all fire at that one. I think it is necessary to re-work the targeting algorithm so that the PDC fire is spread out. Increasing fire rate would help but the problem of all firing at one missile would remain.

Also I do not know why PDCs from non targeted vehicles are exceptionaly useless. I have not seen one hit yet and I have seen many fire after the missile actually hits the target.
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