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				September 28th, 2006, 11:24 PM
			
			
			
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				 Tachyon Sensors 
 Tachyon Sensors, available at level 4 Sensors (RP 18 000) scans 2 sectors for cloaked ships - it has a cumbersome size (40kT) and cost 1500Min 500Rad, so therefore is only useful for larger ships/bases.  Will it replace "normal" scanners or does it only see cloaked ships? 
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				September 28th, 2006, 11:32 PM
			
			
			
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				 Re: Tachyon Sensors 
 It does normal scans as well but not to the same distance as the basic sensors. |  
	
		
	
	
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				September 28th, 2006, 11:39 PM
			
			
			
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				 Re: Tachyon Sensors 
 In SE5 there is no difference between "normal" and "cloak detecting" scans. Only the level of the scan counts. Tachyon has a higher scan level and lower range than a Basic sensor of the same range; if you mount them both you should get a couple of hexes of high-power detection, then the rest low.
 The first part is important for mods, and if your opponent has low-level cloaking. If your sensor level is high enough, and his cloak low enough, you CAN see cloaked ships with basic sensors.
 
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				September 28th, 2006, 11:39 PM
			
			
			
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				 Re: Tachyon Sensors 
 Thanks, Kwok.  Given your ever-presence, I am starting to wonder if you are a bot  
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				September 29th, 2006, 12:27 AM
			
			
			
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				 Re: Tachyon Sensors 
 
	Quote: 
	
		| Caduceus said: Thanks, Kwok.  Given your ever-presence, I am starting to wonder if you are a bot
   
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				September 29th, 2006, 02:22 AM
			
			
			
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				 Re: Tachyon Sensors 
 Kwoks a bot, Cadaceus is a bot, Fyrons an alien, Geoschmo is a big eye, I'm a mouse...Is anyone human on here? 
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				September 29th, 2006, 02:49 AM
			
			
			
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				 Re: Tachyon Sensors 
 Really, you want to know if there is a human?I only believe this forum is on a venusian server or something like that...
 
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				September 29th, 2006, 06:49 AM
			
			
			
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				 Re: Tachyon Sensors 
 Anyone human? Iunno. Not me at any rate. I'm just a figment of your collective imagination..... 
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				September 29th, 2006, 09:10 AM
			
			
			
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				 Re: Tachyon Sensors 
 I think it would be important to change the basic sensors so they stay at detection 1 - otherwise, until you are very very late in game there's really no point to use Tachyons. 
Of course - it's hard to tell with a 100 turn demo    
Also - I *think* I'm human.
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				September 29th, 2006, 09:18 AM
			
			
			
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				 Re: Tachyon Sensors 
 
	Quote: 
	
		| Phoenix-D said:Tachyon has a higher scan level and lower range than a Basic sensor of the same range; if you mount them both you should get a couple of hexes of high-power detection, then the rest low. 
 |  Really? I got the impression that a ship got the best range *and* level of any of its scanners, so if you put a R3L1 scanner and a R1L3 scanner on your ship, you'd get an effective R3L3 scanner... The way you describe makes more sense, of course, and offers more modding potential; I just didn't think Aaron had bothered to make it that way  
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