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  #1  
Old September 29th, 2006, 04:13 PM
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Default Re: RE: Enhancement requests

When you try to conquer a enemy colony frequently the population is killed and a colony with 0 population is left. This can happen (but it is too often IMO) and not itself a bug. However this ghost colony cannot be destroyed even if you give the specific attack order. That IMO is a bug. I read that you can occupy this empty colony by dropping population on it. However you still should have the option to just nuke it.
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Old September 29th, 2006, 04:21 PM
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Default Re: RE: Enhancement requests

If you colonize a planet with foreign population that breathe a different atmosphere, which matches this planet, you should of course get an undomed colony. However always 1M of your original population is added (migration I suppose) which gives then a domed colony!
You as a human player can commit mass murder by jettison your original population into space to get back the undomed colony. But I am pretty sure the AI will never do that.
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Old September 29th, 2006, 04:25 PM
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Default Re: RE: Enhancement requests

It's actually not from migration. Migration only moves from high to low and only to breathable planets.

It's from the auto colonization amount in settings.txt ...
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Old September 29th, 2006, 04:36 PM
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Default Re: RE: Enhancement requests

So you can turn that off. That is good news. I would then suggest that the standard value is 0.
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Old September 29th, 2006, 04:44 PM
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Default Re: RE: Enhancement requests

I will give migration props though. It makes population management so easy. Population increases really quickly on breathable planets without having to micromanage population transports and you don't lose any population from your homeworld being at the maximum population amount as many will migrate elsewhere.

When you capture races of different atmospheres - they'll start migrating to planets of their type, which you can then remove your own population and then make them undomed - reducing 50% of the work required to do this in SE:IV or if you prefer to just jettison your own people into space it's 100% reduction.
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Old September 29th, 2006, 04:53 PM
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Default Re: RE: Enhancement requests

I agree completely that migration is a good feature of SE V.
I was talking about the auto colonization amount that I would set to zero as standard.
What just gets very important IMO is that the population minister/AI can handle the migration benefits from foreign population and removes unwanted races from a colony to undome it.
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Old September 29th, 2006, 05:21 PM

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Default Re: RE: Enhancement requests

Well, the auto-colonization could be left alone- just make it so when you colonize with people already in the hold, it doesn't add that amount.
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