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September 30th, 2006, 12:50 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SEV Beta History starting V1.0
Correct. The demo is a little buggier than the beta version that went gold, though. And like with SE4 it looks like there will be a patch on release.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 30th, 2006, 12:51 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV Beta History starting V1.0
An updated demo will also be provided after the release (~Oct. 16) as well.
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September 30th, 2006, 03:33 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: SEV Beta History starting V1.0
Does the editor come with the game, or will it be a seperate download?
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September 30th, 2006, 04:04 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV Beta History starting V1.0
It comes with the full version.
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September 30th, 2006, 04:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEV Beta History starting V1.0
Editor?
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September 30th, 2006, 04:38 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: SEV Beta History starting V1.0
Comes with full version.
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September 30th, 2006, 04:42 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: SEV Beta History starting V1.0
CSF script editor
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September 30th, 2006, 10:09 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SEV Beta History starting V1.0
Editor, or a Compiler?
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September 30th, 2006, 10:25 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV Beta History starting V1.0
It can be both. Although I tend to use a text editor because they have enhanced search/replace functions etc.
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November 3rd, 2006, 10:25 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: SEV Beta History starting V1.0
Version 1.12:
1. Fixed - Some components were not showing up for weapon platforms.
2. Fixed - In the Alliance Chambers window, the Alliance Relations option would cause an error.
3. Fixed - Alliance votes were not completing.
4. Fixed - Game was not removing old Alliance log entries.
5. Fixed - Alliance messages had two headers on them.
6. Fixed - Alliance proposals wouldn't complete if no majority and all players had voted.
7. Fixed - Game was not removing old Alliance proposals.
8. Fixed - Empires added to an Alliance were remaining as individuals on Empire and Alliance windows.
9. Fixed - AI's were not voting in alliances.
10. Fixed - Planet's were keeping 1M population of all populations on the planet.
11. Fixed - Floating point error when try to move population in the Transfer Cargo window.
12. Fixed - You can't move ships in the Sector View if enemy ships are present.
13. Fixed - In Simultaneous games, combat should happen (in sectors with enemies) once per sector per
turn even if no ships move (unless combat already occured in the sector).
14. Fixed - Space combat now allows you to retreat if you move your ship past the circle border (and
it has strategic movement points left). Retreat costs 1 strategic movement point.
15. Fixed - Space combat no longer ends when the distance between enemies remains the same or increases.
16. Fixed - The combat border is now displayed on the overview map.
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