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  #1  
Old September 30th, 2006, 12:50 PM

Phoenix-D Phoenix-D is offline
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Default Re: SEV Beta History starting V1.0

Correct. The demo is a little buggier than the beta version that went gold, though. And like with SE4 it looks like there will be a patch on release.
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  #2  
Old September 30th, 2006, 12:51 PM
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Default Re: SEV Beta History starting V1.0

An updated demo will also be provided after the release (~Oct. 16) as well.
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Old September 30th, 2006, 03:33 PM

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Default Re: SEV Beta History starting V1.0

Does the editor come with the game, or will it be a seperate download?
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Old September 30th, 2006, 04:04 PM
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Default Re: SEV Beta History starting V1.0

It comes with the full version.
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Old September 30th, 2006, 04:08 PM
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Default Re: SEV Beta History starting V1.0

Editor?
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  #6  
Old September 30th, 2006, 04:38 PM
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Default Re: SEV Beta History starting V1.0

Comes with full version.
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  #7  
Old September 30th, 2006, 04:42 PM

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Default Re: SEV Beta History starting V1.0

CSF script editor
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Old September 30th, 2006, 10:09 PM
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Default Re: SEV Beta History starting V1.0

Editor, or a Compiler?
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  #9  
Old September 30th, 2006, 10:25 PM
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Default Re: SEV Beta History starting V1.0

It can be both. Although I tend to use a text editor because they have enhanced search/replace functions etc.
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Old November 3rd, 2006, 10:25 PM
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Default Re: SEV Beta History starting V1.0

Version 1.12:
1. Fixed - Some components were not showing up for weapon platforms.
2. Fixed - In the Alliance Chambers window, the Alliance Relations option would cause an error.
3. Fixed - Alliance votes were not completing.
4. Fixed - Game was not removing old Alliance log entries.
5. Fixed - Alliance messages had two headers on them.
6. Fixed - Alliance proposals wouldn't complete if no majority and all players had voted.
7. Fixed - Game was not removing old Alliance proposals.
8. Fixed - Empires added to an Alliance were remaining as individuals on Empire and Alliance windows.
9. Fixed - AI's were not voting in alliances.
10. Fixed - Planet's were keeping 1M population of all populations on the planet.
11. Fixed - Floating point error when try to move population in the Transfer Cargo window.
12. Fixed - You can't move ships in the Sector View if enemy ships are present.
13. Fixed - In Simultaneous games, combat should happen (in sectors with enemies) once per sector per
turn even if no ships move (unless combat already occured in the sector).
14. Fixed - Space combat now allows you to retreat if you move your ship past the circle border (and
it has strategic movement points left). Retreat costs 1 strategic movement point.
15. Fixed - Space combat no longer ends when the distance between enemies remains the same or increases.
16. Fixed - The combat border is now displayed on the overview map.
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