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  #1  
Old September 30th, 2006, 06:50 PM

wrongshui wrongshui is offline
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Default Re: SE:V, I\'ll be honest

Modelling and texturing a primitive 3D model is about as time consuming as making 8 different 2D pictures for a ship.
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Old September 30th, 2006, 07:28 PM
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Captain Kwok Captain Kwok is offline
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Default Re: SE:V, I\'ll be honest

Quote:
wrongshui said:
Modelling and texturing a primitive 3D model is about as time consuming as making 8 different 2D pictures for a ship.
Not necessarily. Many people are already created 3d models for the 2d sets to start...
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Old September 30th, 2006, 08:45 PM

Raapys Raapys is offline
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Default Re: SE:V, I\'ll be honest

And can any of you look me straight in the face and tell me you would pay $40 if the game looked exactly like SE4 with a few new effects?

I'd probably be more positive about buying the game if that was the case, actually. Then I'd know that the money would have been used for gameplay/AI improvement, not spent on developing a fairly needless(to me) 3D engine, which, from what Aaron said in the latest interview, was the hardest and most time-consuming feature to implement in SEV.

For that matter, I'd probably pay 40$ just to get a ground-breaking AI update alone.

Besides, the Football Manager( former Championship Manager) series are good examples of games where players are more than happy to pay full price even if it's just for some very minor tweaking and an updated player database.
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