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Old October 1st, 2006, 11:21 PM
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Default Re: SE5 - Mod Out LCX as Early Warship

I will miss the days of simply editing text files. Now I need to learn phython. And some said this would be easier to mod. Well, maybe some one will create a gui editor to help those with out a programming background.
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Old October 1st, 2006, 11:25 PM

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Default Re: SE5 - Mod Out LCX as Early Warship

You don't actually need Python, Fyron just likes to get fancy. Everthing in that post can be done by hand by editing the files, it just takes a bit longer.
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Old October 2nd, 2006, 12:00 AM
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Fyron Fyron is offline
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Default Re: SE5 - Mod Out LCX as Early Warship

Phoenix-D said:
You don't actually need Python, Fyron just likes to get fancy. Everthing in that post can be done by hand by editing the files, it just takes a bit longer.


Making the same repetitive change to 100s of entries is exactly why we got the single entry families. Why not take it a step further? hehehe. I even wrote a script to generate the next version of FQM for SE5.
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