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October 2nd, 2006, 01:52 AM
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Shrapnel Fanatic
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Re: Modding SEV Thread Questions
2) Some of those damage types already exist. I don't think you can add such effects if they do not yet exist, though.
3) Sure, set the ability scope to system instead of object.
5) Yep. For an example, see my "mod out LCX as early warship" thread for a way to make a mount that applies to components with a specific ability.
6) Is there not a "Description_Abilities.txt" in the demo Data folder?
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October 2nd, 2006, 03:49 AM
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Lieutenant General
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Re: Modding SEV Thread Questions
No, the demo does not have the "Description_Abilities.txt" file. 
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October 2nd, 2006, 07:23 AM
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National Security Advisor
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Re: Modding SEV Thread Questions
None of the Description_X files were included in the demo...
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October 2nd, 2006, 10:48 AM
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Re: Modding SEV Thread Questions
In case you think squares are boring:
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October 2nd, 2006, 11:57 AM
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Shrapnel Fanatic
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Re: Modding SEV Thread Questions
http://imagemodserver.mine.nu/other/...opModifier.zip
Type in whatever formula you want, and press go!
Automatically Generates the Population Modifiers for your settings.txt
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October 2nd, 2006, 02:18 PM
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Private
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Re: Modding SEV Thread Questions
I remember reading that someone said that Ringworlds take up a ring of six inner hexes (or something like that) I think it may have been Cpt. Kwok.
Dear sir, I ask of you two things:
Is this, in fact, true?
Also, will I be able to create my own with user-defined shapes and sizes?
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October 2nd, 2006, 02:46 PM
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General
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Re: Modding SEV Thread Questions
If you want to take the time and effort to create the 3D images, I don't know why you couldn't mod the game to use them.
Building ring and sphere worlds is messy now. You have to make sure everything is out of the way. It won't build if there is anything in the space it will occupy (base, ship, unit, etc.) so one enemy ship or unit can hold up your gigantic construction project.
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October 28th, 2006, 11:56 PM
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Re: Modding SEV Thread Questions
Quote:
Kamog said:
No, the demo does not have the "Description_Abilities.txt" file.
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I have a purchased copy and I can't locate this. It is a file, right? I am trying to understand how modding is done and it sounds like this file would be helpful. I have been waiting for a UI mod for SE IV and now find SE V still has no option to list the Construction Queue items in a format similar to the Colonies Facilities list. So I thought, I should try my hand at modding. Still reading though the forums, but I am interested in any ideas on where I can find the best information on modding SE V. Also it looks like basic modding information for SE IV is the same, am I correct?
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October 29th, 2006, 12:16 AM
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National Security Advisor
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Re: Modding SEV Thread Questions
Its a file, and it wasn't included in the retail version. Its around here on the forums somewhere..
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October 29th, 2006, 12:34 AM
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National Security Advisor
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Re: Modding SEV Thread Questions
I've posted the Description files here:
http://www.captainkwok.net/se5resources.php/
Keep in mind they are not 100% accurate or up to date.
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