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  #1  
Old October 2nd, 2006, 01:52 AM
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Default Re: Modding SEV Thread Questions

2) Some of those damage types already exist. I don't think you can add such effects if they do not yet exist, though.

3) Sure, set the ability scope to system instead of object.

5) Yep. For an example, see my "mod out LCX as early warship" thread for a way to make a mount that applies to components with a specific ability.

6) Is there not a "Description_Abilities.txt" in the demo Data folder?
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Old October 2nd, 2006, 03:49 AM
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Default Re: Modding SEV Thread Questions

No, the demo does not have the "Description_Abilities.txt" file.
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  #3  
Old October 2nd, 2006, 07:23 AM
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Default Re: Modding SEV Thread Questions

None of the Description_X files were included in the demo...
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  #4  
Old October 2nd, 2006, 10:48 AM
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Default Re: Modding SEV Thread Questions

In case you think squares are boring:
Attached Images
File Type: png 451082-Dlg_Combat_CommandBar_QuadMap.png (128.7 KB, 302 views)
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Old October 2nd, 2006, 11:57 AM
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Default Re: Modding SEV Thread Questions

http://imagemodserver.mine.nu/other/...opModifier.zip

Type in whatever formula you want, and press go!
Automatically Generates the Population Modifiers for your settings.txt
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  #6  
Old October 2nd, 2006, 02:18 PM

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Default Re: Modding SEV Thread Questions

I remember reading that someone said that Ringworlds take up a ring of six inner hexes (or something like that) I think it may have been Cpt. Kwok.
Dear sir, I ask of you two things:
Is this, in fact, true?
Also, will I be able to create my own with user-defined shapes and sizes?
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Old October 2nd, 2006, 02:46 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Modding SEV Thread Questions

If you want to take the time and effort to create the 3D images, I don't know why you couldn't mod the game to use them.

Building ring and sphere worlds is messy now. You have to make sure everything is out of the way. It won't build if there is anything in the space it will occupy (base, ship, unit, etc.) so one enemy ship or unit can hold up your gigantic construction project.
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Old October 28th, 2006, 11:56 PM

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Default Re: Modding SEV Thread Questions

Quote:
Kamog said:
No, the demo does not have the "Description_Abilities.txt" file.
I have a purchased copy and I can't locate this. It is a file, right? I am trying to understand how modding is done and it sounds like this file would be helpful. I have been waiting for a UI mod for SE IV and now find SE V still has no option to list the Construction Queue items in a format similar to the Colonies Facilities list. So I thought, I should try my hand at modding. Still reading though the forums, but I am interested in any ideas on where I can find the best information on modding SE V. Also it looks like basic modding information for SE IV is the same, am I correct?
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Old October 29th, 2006, 12:16 AM

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Default Re: Modding SEV Thread Questions

Its a file, and it wasn't included in the retail version. Its around here on the forums somewhere..
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  #10  
Old October 29th, 2006, 12:34 AM
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Default Re: Modding SEV Thread Questions

I've posted the Description files here:
http://www.captainkwok.net/se5resources.php/

Keep in mind they are not 100% accurate or up to date.
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