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				October 2nd, 2006, 09:13 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE:V, I\'ll be honest 
 The demo will be updated when the game is released, so that should help with the bugginess of the current demo. |  
	
		
	
	
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				October 3rd, 2006, 01:02 AM
			
			
			
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				 Re: SE:V, I\'ll be honest 
 I'm always surprised reading about crashes, graphical glitches, and show-stopping bugs. I haven't had a single problem at all. *shrugs* 
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				October 3rd, 2006, 01:18 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: SE:V, I\'ll be honest 
 You are very lucky!     |  
	
		
	
	
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				October 3rd, 2006, 02:17 AM
			
			
			
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 Captain |  | 
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				 Re: SE:V, I\'ll be honest 
 No problems here either... |  
	
		
	
	
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				October 3rd, 2006, 05:51 AM
			
			
			
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 Colonel |  | 
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				 Re: SE:V, I\'ll be honest 
 With the exception of game crashes with combats involvolving large number of top technology fighter I had no technical problems either. |  
	
		
	
	
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				October 3rd, 2006, 09:17 AM
			
			
			
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				 Re: SE:V, I\'ll be honest 
 
	Quote: 
	
		| Kana said: Well there is a computerized version of SFB, its called Star Fleet Command.   It is bascially an RTS tactical engine, on top of a hex-based strategic engine.   Sound familiar?   It was programmed with a majority of the SFB rules, except that instead of turns, they used time.  Again sound familiar?  While I enjoyed it, especially if you slowed down the timer (again familiar), it still in the end wasnt the SFB you play on a table top.
 
 |  I played it, too.  You are right - it wasn't really a computer SFB but a computer game based on SFB material - because of the RTS combat.  It kind of illustrates the point I'm trying to make, though.  A clever TBS implimentation of SFB on the computer could have eliminated much of the tedium & speeded game play without changing it into an entirely different game.  Similarly the issues with SEIV combat could have been resolved without going RTS - via a clever implimentation of a SFB-like proportional movement system and the ability to order formations to procede to a designated location (vs a click-fest of moving it individual hex by individual hex).
			
			
			
			
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				October 3rd, 2006, 09:51 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: SE:V, I\'ll be honest 
 Ah, Yes! I think they used to call it Strategy?      |  
	
		
	
	
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				October 3rd, 2006, 02:40 PM
			
			
			
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				 Re: SE:V, I\'ll be honest 
 
	Quote: 
	
		| Noble713 said: I'm always surprised reading about crashes, graphical glitches, and show-stopping bugs. I haven't had a single problem at all. *shrugs*
 
 |  What environment are you running it under?
 
System specs
 
Video card and driver version
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				October 3rd, 2006, 02:44 PM
			
			
			
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				 Re: SE:V, I\'ll be honest 
 
	Quote: 
	
		| Q said: With the exception of game crashes with combats involvolving large number of top technology fighter I had no technical problems either.
 
 |  Same question for you, what environment are you running it under?
 
System specs
 
Video card and driver version
 
I’ve tried it on three systems now and get the same memory errors on the two XP systems, and a lock up on the Vista system.  The Vista problems seem to be Video driver of DX related, but on the XP systems it looks like sloppy code.  I’m thinking that I might try it on an old 845 Intel system and see how it does there.
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				October 3rd, 2006, 03:34 PM
			
			
			
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				 Re: SE:V, I\'ll be honest 
 Athlon 64 3400+, 512 MB RAM, Nividia GeForce FX 5500. 
And your little gadget knows already that I have Windows XP (home edition).     
I just have the usual automated updates for Windows XP. 
And I use the video memory usage on "auto" in the SE V setup. 
I never cared about the graphic card driver until now, but it says it is version 6.1.7.2. |  
	
		
	
	
	
	
	
	
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