.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old October 2nd, 2006, 10:45 PM
Santiago's Avatar

Santiago Santiago is offline
Sergeant
 
Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
Santiago is on a distinguished road
Default Re: SEV: Are there missing ship types?

@ Fyron- poor attempt at humor on my part

The destroyer and baseship are slightly shifted to the left on the table I see. I assumed everyone seen it that way.

Ie: Frigate (space space) 250 300 etc
Destroyer350 400 3 etc
Baseship 1500 1800 15 etc

No big deal- just wondering if anyone else seen it messed up?
Reply With Quote
  #22  
Old October 3rd, 2006, 12:04 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV: Are there missing ship types?

It displays perfectly aligned for me.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #23  
Old October 3rd, 2006, 12:19 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SEV: Are there missing ship types?

The table is aligned properly in both FF and IE6 for me.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #24  
Old October 3rd, 2006, 02:25 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: SEV: Are there missing ship types?

The ship sizes in the balance mod look more reasonable than the ones in stock.

The table looks aligned with Firefox on my computer at home, but it did not look aligned earlier today when I was using a computer at the office running IE.
Reply With Quote
  #25  
Old October 3rd, 2006, 05:46 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: SEV: Are there missing ship types?

Quote:
Kana said:
But what about upgrading? I mean do you really believe you can take a 100 ton anything, and upgrade it to a 125 ton anything? I know reality in a space game and all...I guess one could look at it in terms of miniaturization, better materials, and such.
International space station as example in reality.
Reply With Quote
  #26  
Old October 3rd, 2006, 07:12 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SEV: Are there missing ship types?

It isn't aligned for me.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #27  
Old October 3rd, 2006, 10:41 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SEV: Are there missing ship types?

Of course you can take a 100 ton something and upgrade it to a 125 ton something - just tack more parts on!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #28  
Old October 3rd, 2006, 11:44 AM

VanderVecken VanderVecken is offline
Private
 
Join Date: Sep 2006
Location: Minnesnowta
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
VanderVecken is on a distinguished road
Default Re: SEV: Are there missing ship types?

Wasn't aligned for me, but understood issue (after a second look), hehehe
__________________
I'm thinking I'll be Washy today, I'm pretty sure I was Wishy Yesterday.
Reply With Quote
  #29  
Old October 3rd, 2006, 06:59 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SEV: Are there missing ship types?

Quote:
Ed Kolis said:
Of course you can take a 100 ton something and upgrade it to a 125 ton something - just tack more parts on!
True, but I was think more along the lines of the base hull being able to provide space for components. I'm sure I will just have to choose to disbelieve...
Reply With Quote
  #30  
Old October 3rd, 2006, 07:02 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SEV: Are there missing ship types?

Quote:
Q said:
Quote:
Kana said:
But what about upgrading? I mean do you really believe you can take a 100 ton anything, and upgrade it to a 125 ton anything? I know reality in a space game and all...I guess one could look at it in terms of miniaturization, better materials, and such.
International space station as example in reality.
Also true, but would you do the same thing with a speedboat, race car, or fighter jet? Would it still be aerodynamicly sound, safe, etc?

The space station isnt making combat manuvers...so its tolerances are alot less. Something that might will require more than likely a new hull, than something bolted on it...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.