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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 3rd, 2006, 01:54 PM
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Morkilus Morkilus is offline
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Default Re: ReBalance Mod : drastic changes to the Dom wor

So far it looks like the mod would increase the effectiveness of raiding, patrolling, and spies due to the increased importance of unrest, and increase the penalties for the bad scales, making a bless strategy less effective. Those are, of course, "gut feelings". It's waaaay too early for me to say anything else
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Old January 15th, 2007, 03:54 AM

Lleihsad Lleihsad is offline
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Default Re: ReBalance Mod : drastic changes to the Dom wor

This mod seems to make a point of making turmoil/fortune an even more effective money-maker than it already is, while weakening the the benefits of order. I'm guessing your a fan of the turmoil/fortune/growth strategy.
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Old January 15th, 2007, 05:22 PM

CaoCao CaoCao is offline
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Default Here take this apple! (uh poisoned...)

Turmoil/Fortune is just the way to go. If you get lucky you can have a huge advantage and if you get unlucky you probably would have lost anyway! [img]/threads/images/Graemlins/Cold.gif[/img]
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Old January 16th, 2007, 10:05 PM

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Default Re: Here take this apple! (uh poisoned...)

Granted, but that just illustrates my point. Why does it need to be MORE effective? I've found turmoil/fortune to be better than order in most cases, even without a mod.
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