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October 3rd, 2006, 09:27 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Mod File Editor & Syntax Scheme [Freeware ]
There's always good, ol' Emacs. I'd probably be able to whip up a DomMod mode for it with syntax highlighting if anyone's interested.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 4th, 2006, 08:09 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Quote:
Leif_- said:
There's always good, ol' Emacs. I'd probably be able to whip up a DomMod mode for it with syntax highlighting if anyone's interested.
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My favorite editor, I would want a dommode for it!
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October 4th, 2006, 08:13 AM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Mod File Editor & Syntax Scheme [Freeware ]
I'll look into it when I get a chance, then.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 7th, 2006, 05:06 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Here's the initital version of dommod-mode.el, an Emacs major mode for editing Dominions mod files.
At the moment it does little more than syntax highligting and only of the Dominions 2 keywords at that, but I intend to add some movement and navigation functionality to it as well. Eventually. In time. Some day. Probably.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 21st, 2006, 02:34 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Just in case anyone wonders why I haven't uploaded anything - had to resolve some legal issues first, but I think can distribute the editor without trouble.
Atm I'm working on an updated syntax scheme for Dom3 mods.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 22nd, 2006, 05:18 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Mod File Editor & Syntax Scheme [Freeware ]
The editor is now available for download !!
It's freeware, like free beer.
It's in english.
It runs under every kind of Windows.
It doesn't need to be installed.
It puts only 1 entry into the registry (HKEY_CURRENT_USER\Software\meybohm\proton\)
I have added syntax highlighting for Dom3 mod (.dm) and for .map files, full range of commands is supported!!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 22nd, 2006, 08:14 AM
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Corporal
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Join Date: Mar 2006
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Nice, found a problem with the syntax though, it turns green between " marks. And it should. The problem is that it turns black after a line break even if you havn't closed the quotation marks. Since Line breaks are used if you want a line break ingame that shouldn't happen.
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October 22nd, 2006, 09:36 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Mod File Editor & Syntax Scheme [Freeware ]
I know. But nothing I can do about that atm, sorry .. 
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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