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October 4th, 2006, 03:49 AM
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Sergeant
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Join Date: Dec 2003
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Re: What everyone hated about SE:IV
Quote:
Nowhere in any of those threads is anybody saying "The UI sucks. It's too clumsy, clunky and click-intensive. The ship design is needlessly complex and click-intensive; there is no reason at all to have multiple decks in the ship design screen, none."
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I LIKE the multiple decks!
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October 4th, 2006, 06:40 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
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Re: What everyone hated about SE:IV
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Sivran said:I LIKE the multiple decks!
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I don't mind the multiple decks, but I wonder what purpose they serve. I think "inner" and "outer" layers for your hulls are a good idea, but multiple decks? Is that a "feature" anybody asked for?
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-- Tony
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October 4th, 2006, 06:46 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: What everyone hated about SE:IV
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Artaud said:I don't mind the multiple decks, but I wonder what purpose they serve. I think "inner" and "outer" layers for your hulls are a good idea, but multiple decks? Is that a "feature" anybody asked for?
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It's been mentioned many times that they are there for the extra slots - which in some cases are necessary for certain ship shapes or sizes. 
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October 4th, 2006, 08:00 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: What everyone hated about SE:IV
I like the idea of multiple decks, but I think there should be more control over which ships have them and which don't. Frigates, destroyers and all units should have one deck, cruisers 2, battleships 3, etc....
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Hail Caesar!
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October 4th, 2006, 09:57 PM
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Corporal
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Join Date: Sep 2006
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Re: What everyone hated about SE:IV
Regarding multiple decks it is fine as long as you can change them while having a component selected.
As far as the UI goes I hated SEIV at first as I was addicted to SEIII. The UI was improved over time to add lots of the features that were being requested. I would prefer that Aaron fix bugs and things like targeting and firing algorithms first and then focus on UI and feature adds. Let the modders fix the AI and adjust components and ships appropriately. This formula worked quite well in SEIV to the point that I consider it to be the best 4x ever.
Like six years ago there are things about SEV that really bug me today, units that don't stack, can't upgrade more than one ship at a time, lot's of extra clicks here and there, etc. etc. I have faith that over time SEV will be every bit as awesome as SEIV has been
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October 5th, 2006, 01:57 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: What everyone hated about SE:IV
If all the components don't fit on one deck, I usually put all the engines on the bottom deck, the shields and weapons on the middle deck and the bridge, life support, crew quarters, sensors and everything else on the top deck. Just to keep things organized.
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