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October 4th, 2006, 06:16 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Draconian Race - Brainstorming
I'd suggest modeling them after Jotunheim or EA Agartha instead of C'tis.
Jotunheim units are bigger, have natural prot 5 (rarely 6), expensive mages, Gode are decent priests but expensive, no archers but Javelins are surprisingly effective with their strength (Dam: 23, range: 20, Prec total: 8, ammunition 2).
Also: good provincial defense.
Also: one national immunity.
And the more interesting comparison:
EA Agartha has low protection, but otherwise they also fit. Race of amphibious, cold-blooded creatures, with the whole range from 10 gp size-2 creatures to sacred 40+ gp units. Powerful and varied racial special abilities and curiosities: low precision, full Darkvision, higher magic resistance, siege bonus AND no need to eat! and beasts as recruitable units (Troglodytes available at all forts).
Very expensive (400 gp) specialized mages (E3H3 with either W1, F1 or D1; always with one of E4, W2, F2 or D2 via randoms but no WF, FD or WD combinations) centered on the capital, only weak priest-mages available elsewhere (E1, H1, 100?FWED).
They prefer heat, I don't remember how much.
Dragons will fit in just right for Early Age.
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October 4th, 2006, 07:16 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Draconian Race - Brainstorming
You could make them quite strong, even give them 10+ protection, but in return make them go mostly unequipped ("Why should I use that little shard of metal, I have my shark claws! Why should I use that leather costume, I have my sleek scales to protect me! etc.").
If you make all/most of their abilities innate, and make them go unequipped you could still have a lot of variety, without making them too strong.
Just as an example you could have a clan of black dragon warriors, who specialize in melee combat and thus have stronger scales (more protection and defense) and better combat skills (more attack/strength) but have no fire breath, compared to a tribe of green dragon fire breathers, which excel in long range attacks using their fire breathing, etc.
Just my 2 Agorot.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 4th, 2006, 03:37 PM
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Second Lieutenant
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Re: Draconian Race - Brainstorming
I'd consider giving them no Armor slot rather than no boot slot. They have feet, but their serpent bodies are all winged, making it hard to wear shirts.
That could be a major balancing factor for the nation. Base protections of 10 is good, but a lack of armor would make the high end less impressive. The "heavy infantry" would have tower shields and bracers of protection (+6 protection, for a total protection of 13). The extra Defense would be nice though.
-Frank
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October 4th, 2006, 04:16 PM
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National Security Advisor
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Re: Draconian Race - Brainstorming
Frank - shi rts.
Other than that, it's a good idea. There are already few body armors that aren't actually armors, like Skull Necklace of the Deva pretender. It is replaced by armor, but doesn't require armor to be present AFAIK. So making magical bracers or whatever would be possible. And while the infantry could be good, the commanders couldn't be decked up to insanity.
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October 4th, 2006, 04:38 PM
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Second Lieutenant
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Re: Draconian Race - Brainstorming
Fixed. Can you believe spell-checking didn't catch that.
BTW, do demons of the celestial rivers still have those skull necklaces?
-Frank
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October 4th, 2006, 04:59 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: Draconian Race - Brainstorming
Quote:
FrankTrollman said:
Fixed. Can you believe spell-checking didn't catch that. 
BTW, do demons of the celestial rivers still have those skull necklaces?
-Frank
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Probably, but I was thinking of Deva, a new pretender.
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