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October 4th, 2006, 02:17 PM
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National Security Advisor
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Re: Ineffectual PDC for multiple ships: Solution
Only really a problem if the planet has ships defending it or the blockader doesn't have weapons, IMO.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 4th, 2006, 02:34 PM
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National Security Advisor
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Re: Ineffectual PDC for multiple ships: Solution
Fighters move much faster than ships so it might be a good situation to deploy them.
Although I've suggested elsewhere that ships that go "off" the combat map should move into the adjacent system sector...
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October 4th, 2006, 03:31 PM
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Corporal
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Re: Ineffectual PDC for multiple ships: Solution
One way to deal with this, of course, is to use the sector view to place a ship, satellite, etc. right next to the blockading ship. Kind of cheap, but so is blockading with a fast ship.
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October 4th, 2006, 05:56 PM
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Captain
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Re: Moving ships in sector view
Quote:
arthurtuxedo said:
One way to deal with this, of course, is to use the sector view to place a ship, satellite, etc. right next to the blockading ship. Kind of cheap, but so is blockading with a fast ship.
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You can do this without cloaking? Didn't realize that.
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Give me a scenario editor, or give me death! Pretty please???
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October 4th, 2006, 06:01 PM
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Captain
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Bug in the repair priority setup
I don't know if other lists have this problem, but when you are setting your repair priorities, the "Send to Top" and "Send to Bottom" buttons do not work properly. Instead of sending the chosen item to the top/bottom, these buttons SWITCH the chosen item with the top/bottom item.
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Give me a scenario editor, or give me death! Pretty please???
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October 4th, 2006, 06:35 PM
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Captain
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Re: Fighters to counter don\'t-get-hurt blockader
Quote:
Captain Kwok said:
Fighters move much faster than ships so it might be a good situation to deploy them.
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Could use drones too. They get a speed bonus.
Quote:
Captain Kwok said:Although I've suggested elsewhere that ships that go "off" the combat map should move into the adjacent system sector...
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Agreed. And if there are enemy combat vessels there, they should be lying in wait. But, practically speaking, this has been suggested (and debated) for a LONG time (at least 6 years), and it's pretty clear that Aaron isn't going to put this in. It's not like he didn't know about the issue or the suggestion. Rightly or wrongly, he decided to implement an endless attack map. I think that his solution would work if ship movement during combat used supplies. Does it? I hadn't noticed. If it doesn't, can it be modded in? If it can, then retreating won't be such a big deal.
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Give me a scenario editor, or give me death! Pretty please???
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