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Old October 4th, 2006, 02:17 PM

Phoenix-D Phoenix-D is offline
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Default Re: Ineffectual PDC for multiple ships: Solution

Only really a problem if the planet has ships defending it or the blockader doesn't have weapons, IMO.
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Old October 4th, 2006, 02:34 PM
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Default Re: Ineffectual PDC for multiple ships: Solution

Fighters move much faster than ships so it might be a good situation to deploy them.

Although I've suggested elsewhere that ships that go "off" the combat map should move into the adjacent system sector...
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Old October 4th, 2006, 03:31 PM

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Default Re: Ineffectual PDC for multiple ships: Solution

One way to deal with this, of course, is to use the sector view to place a ship, satellite, etc. right next to the blockading ship. Kind of cheap, but so is blockading with a fast ship.
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Old October 4th, 2006, 05:56 PM
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Default Re: Moving ships in sector view

Quote:
arthurtuxedo said:
One way to deal with this, of course, is to use the sector view to place a ship, satellite, etc. right next to the blockading ship. Kind of cheap, but so is blockading with a fast ship.
You can do this without cloaking? Didn't realize that.
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Old October 4th, 2006, 06:01 PM
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Default Bug in the repair priority setup

I don't know if other lists have this problem, but when you are setting your repair priorities, the "Send to Top" and "Send to Bottom" buttons do not work properly. Instead of sending the chosen item to the top/bottom, these buttons SWITCH the chosen item with the top/bottom item.
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Old October 4th, 2006, 06:35 PM
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Default Re: Fighters to counter don\'t-get-hurt blockader

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Captain Kwok said:
Fighters move much faster than ships so it might be a good situation to deploy them.
Could use drones too. They get a speed bonus.
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Captain Kwok said:Although I've suggested elsewhere that ships that go "off" the combat map should move into the adjacent system sector...
Agreed. And if there are enemy combat vessels there, they should be lying in wait. But, practically speaking, this has been suggested (and debated) for a LONG time (at least 6 years), and it's pretty clear that Aaron isn't going to put this in. It's not like he didn't know about the issue or the suggestion. Rightly or wrongly, he decided to implement an endless attack map. I think that his solution would work if ship movement during combat used supplies. Does it? I hadn't noticed. If it doesn't, can it be modded in? If it can, then retreating won't be such a big deal.
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