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  #1  
Old October 5th, 2006, 04:43 AM
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Boron Boron is offline
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Default Re: Draconian Race - Brainstorming

Quote:
Magic paths - Fire and air
Can recruit dragons only at your home base - expensive to buy and maintain cuz dragons likes treasures
Natural enviroment +1 heat (maybe +2 ??)
I would suggest to make them heat 2.
Heat 3 is too much, but heat 2 would i think be perfect for cold blooded beings .

Magic Paths can be more flexible:
Air, fire, earth, water, nature, and death magic all sound like reasonable dragon magics.

I would give every dragon only 1 type of magic though.
So the nature dragon e.g. has 3-4 nature magic etc..

Suggested commanders:

Storm dragon, capitol only, Air 4 or Air 5 magic, flying during storm, shock immunity.
Price: At least 1000 gold.

Earth dragon, capitol only, Earth 3-5, cannot fly, could be more hydralike, so multiple heads, good protection.
Price: 1000+ gold too.

Fire dragon, capitol only, Fire 3-5, flying, strong firebreath attack, maybe heat aura, fire immunity.
Price: 1000+ gold.

Nature dragon, capitol only, not flying, regeneration, poison immunity. Like the siegfried saga "wurm".
Also decent protection. Nature 3-5.
Price: Also at least 1000 gold.

Frost dragon, capitol only, flying, cold immune, the only NOT cold blooded dragon, water 3-5, frost breath attack.
Price: Also at least 1000 gold.

Those would be the dragons, they would cost 1000-2500 gold.

I dunno how much spell modding illwinter is going to add, but for national summons you would then summon unique ancient dragon royality if illwinter adds that flexible spell modding in a patch .

Non-capitol only commanders would then be lizard or draconian commanders, and the troops would be lizards, draconians, and young dragons without magic.

Other national summons that would imho be nice:
-Hydras
-Wyvern
-Drakes (are like wyvern, quite strong dragonlike looking creatures, but smaller as dragons, and more like animals. So in the 20-100 hp range, and animals, i.e. they are simply animals of prey but not intelligent beings like dragons. They are servants of the dragons instead ).
-Skeletal Dragons/Dragonliches/Bone Dragons, one of them at least should be a commander with death magic.
The Dragonliches could be made unique and would then be powerful immortal Dragonliches with deathmagic.
They should cost then 150+ death gems and require Death 8+ to summon.

Also if you manage to get blood (probably only via wish) some creative blood dragons would be cool. Or maybe gigantic lizard demons .
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  #2  
Old October 6th, 2006, 03:47 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Draconian Race - Brainstorming

Thanks for the input so far

What about this:
Early age: Draconians and Dragons are only present in full glory.

Middle age age: Draconians are still there, but the dragons are dying/instinct/becomming rare race. The introduction of human servants/worshippers/slaves.

Late age: No dragons (besides the pretender if you choose a dragon as prender that is). Only a few Draconians left. The humans build a cult about the Dragons and Draconians (like Dragon Knights and something like that style). The introduction of earth magic path and a mechanic steam dragon build by humans.


I think that would fit nicely into Dom3 world if you see how the other nations evolve.
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Old October 6th, 2006, 04:21 PM
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Default Re: Draconian Race - Brainstorming

What about half-draconians?
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Old October 6th, 2006, 04:59 PM

FrankTrollman FrankTrollman is offline
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Default Re: Draconian Race - Brainstorming

Quote:
Nerfix said:
What about half-draconians?
What about I just slit my wrists right now and get it over with?

Why do something simple like have the Draconians gradually cede their lands to humans when you could go one step more crazy and have the draconians gradually cede control of their lands to goblins or something instead?

The dragon knights could be goblins wearing the scales of their long departed draconic masters. In the meantime you could have goblins riding increasingly small and stupid dragons until the late era they've got a goblin on a wyvern as a scout.

Enclosed is an example unit pic of what that might look like.

-Frank
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File Type: zip 453403-wyvern.zip (2.0 KB, 229 views)
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  #5  
Old October 6th, 2006, 06:46 PM
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Default Re: Draconian Race - Brainstorming

I've got an idea for one nation, with somewhat-draconic theme.

The whole nation is based around Wyvern Knights. Is that fine? If not, it's pretty basic strength-based ranged weapons (perhaps modded) and Earth for Strength of Giants/few blood hunters for possible Blood bless.
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Old October 7th, 2006, 04:04 AM
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Default Re: Draconian Race - Brainstorming

frank i like the cut of your gib
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  #7  
Old October 14th, 2006, 08:50 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Draconian Race - Brainstorming

Just wanna say that I've slowly started the Draconian nation mod.
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