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October 5th, 2006, 07:30 AM
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Lieutenant Colonel
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Location: Israel
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Re: Hebrew derived position suggestions
I don't want to be a jerk, but DrPraetorious, your vision for Sar Elad kind of seems to clash with the concept of Sar Elad as was formed in the earlier thread "Byblical Mod Discussion".
You are suggesting that even EA Sar Elad will be very powerful in unit power, and use different and better weapons (even Iron weapons!), then what we originally came up with.
I just don't think both concepts can merge well into one mod, and would personally rather see the mods split.
Then again, most of the work required for the mod is drawing new graphics, which is not something I am capable of*, so as far as actually making the mod, I have no control on it, so the decision isn't mine to make.
*-Well, I could probably photoshop some new units from existing units**, if I had access to some sprites to edit.
Though that still wouldn't be as good as brand new units.
**-You know what I mean, change the color on that shield, give that unit this spear instead of a sword and leather armor instead of the platemail, etc.
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October 5th, 2006, 08:33 AM
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Lieutenant General
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Re: Hebrew derived position suggestions
Well, DrPraetories can make his own mod and we can make our own. =) I am sure that a man and a Hybrid can coexist peacefuly and make their own biblical mods. 
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October 5th, 2006, 11:41 AM
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Major General
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Re: Hebrew derived position suggestions
For some reason I was unable to find the earlier thread, even though I saw mention of it in another discussion.
You are correct that the early period (whatever) should probably have bronze instead of iron - I was giving them the equipment off of independents rather than other nationals, which was a mistake.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 5th, 2006, 12:07 PM
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Lieutenant Colonel
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Re: Hebrew derived position suggestions
Quote:
DrPraetorious said:
For some reason I was unable to find the earlier thread, even though I saw mention of it in another discussion.
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Nerfix linked to it in the second post in this thread: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Unless you mean that you failed to find the thread that spawned that thread...
Either way, Nerfix is right (especially since he says what I said  )
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October 5th, 2006, 09:07 PM
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Major General
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Re: Hebrew derived position suggestions
Anyway, let us indeed fork. Endoperez is 100% correct about those units being too big.
So, I'm thinking there aren't really enough Hebrews for three eras, so lets try this. Hykosia comes from "Hyksos", who are not Hebrews but some people seem to think they are. These are revised magic picks, I'll try revising and expanding the unit profiles as soon as I get excel reinstalled.
* -> Capital Only
(early)
Hykosia, Reign of the Nephilim (compare to - Niefelheim)
*Nephilim Prince: HHBB, 100% {FANx2}, 50% {FABN}
Witch: 100% {BN}, 10% {FABN}, sacred
*Witch Mother: HBN, 100% {FABN}, 10% {FABN}
(mid)
Carthacia, ??? (compare to - Abyssia)
*Anakim Prince: HHBB, 100% {ASx2}, 100% {FASB}
Witch: 50% {B}, 50% {FAS}, research bonus, sacred
*Witch Mother: HBS, 50% {FASB}, research bonus, siege/castle
Hykosia, Reign of the Judges (compare to - Shinuyama)
*Judge: HHHFA, 100%{NFAx2}, 100% {NSW}, 10% {NFASW}
Keeper of the Scrolls: HHFA, 50% {NF}, 50% {NA}, 25%{SW}, 10% {NFASW}
Cohen: HA, 10%{NFS}
(late)
Carthacia, Fields of Salt
Witch: 50% {B}, 50% {DAN}
*Witch Mother: HHBN, 100% {DANB}
Hykosia, Reign of the Kings
*Gaon: HHS, 100%{SFAWENx2}
Kabalist: S, 100%{FAWEN}, Sacred
Posek: HH, 10%{FAWEN}
Canter: H, Communion Slave
How about these for magic picks:
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 5th, 2006, 11:08 PM
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Second Lieutenant
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Re: Hebrew derived position suggestions
It is much easier to rip picts from other sources and then photoshop them into the appropriate sizes/formats than it is to draw your own in tiny pixel-art format.
For example, I've attached a pic of a philistine spearman that was public domain off some bible study site. A few minutes to resize him to 64x64 pixels and black out all the adjoining background and you've got something that looks way better than a lego-mage-knight. Might be too tall, I haven't gotten my copy yet. But if so, it's just a matter of giving it some more vertical clearance when you crop it and then resize with some more blank space above.
---
Anyway, the Canaanites kicked Hebrew *** for generations, so the early era should be mostly focused on the dominant military force of the region: Philistines. The human troops should have Aurochs, Slingers, Chariots, and Spearmen to go with their giants.
Available pretenders should be:
Monolith
Oracle
Fountain of Blood
Wyrm
Virtue
Titan
Moloch
Living Fetish
Dagon
Mother of Serpents
Prince of Death
Lich
Ghost King
Blue Dragon
Red Dragon
Green Dragon
Frost Father
Master Druid
Great Enchantress
Great Sage
Archmage
Crone
I'm probably missing some of the new ones of course.
-Frank
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October 6th, 2006, 03:54 AM
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National Security Advisor
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Location: Eastern Finland
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Re: Hebrew derived position suggestions
Quote:
DrPraetorious said:
Anyway, let us indeed fork. Endoperez is 100% correct about those units being too big.
So, I'm thinking there aren't really enough Hebrews for three eras, so lets try this. Hykosia comes from "Hyksos", who are not Hebrews but some people seem to think they are. These are revised magic picks, I'll try revising and expanding the unit profiles as soon as I get excel reinstalled.
* -> Capital Only
(early)
Hykosia, Reign of the Nephilim (compare to - Niefelheim)
*Nephilim Prince: HHBB, 100% {FANx2}, 50% {FABN}
Witch: 100% {BN}, 10% {FABN}, sacred
*Witch Mother: HBN, 100% {FABN}, 10% {FABN}
(mid)
Carthacia, ??? (compare to - Abyssia)
*Anakim Prince: HHBB, 100% {ASx2}, 100% {FASB}
Witch: 50% {B}, 50% {FAS}, research bonus, sacred
*Witch Mother: HBS, 50% {FASB}, research bonus, siege/castle
Hykosia, Reign of the Judges (compare to - Shinuyama)
*Judge: HHHFA, 100%{NFAx2}, 100% {NSW}, 10% {NFASW}
Keeper of the Scrolls: HHFA, 50% {NF}, 50% {NA}, 25%{SW}, 10% {NFASW}
Cohen: HA, 10%{NFS}
(late)
Carthacia, Fields of Salt
Witch: 50% {B}, 50% {DAN}
*Witch Mother: HHBN, 100% {DANB}
Hykosia, Reign of the Kings
*Gaon: HHS, 100%{SFAWENx2}
Kabalist: S, 100%{FAWEN}, Sacred
Posek: HH, 10%{FAWEN}
Canter: H, Communion Slave
How about these for magic picks:
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This is much better. I'd suggest one more change, though:
instead of 100%(SFAWENx2), which I presume is a 100% chance for a linked random, you could have 2x 100%SFAWEN, or 100% SFA and 100% WEN, etc. EA Tien Chi, as an example, has one 100% and 10% random for AWSN, and another 100% random for FED or something like that.
EA Hykosia, the new Reign of the Nephilim, could use a better non-capital priest or mage. Perhaps a Nephilim commander, similar to Jotun Jarl or Jotun Gode? That'd work for a priest. Perhaps a small chance for magic, too. Actually, a 10%(FABNx2) would be interesting, as they'd still sometimes be decent mages, but would usually be only usable as thugs. I don't know enough about Nephilim to know if that fits, but at least the priest thing is important for balance if they are supposed to be similar to Niefelheim.
Hykosia, Reign of the Judges is magically very powerful. I think that it would currently fit better as EA. It's hard to say for sure yet, though.
Also, randoms are a bit more rare in Dominions 3 than they used to be in DomII. As an example, Arcoscephale Mystics have:
S1, 100% FWES, 50%F, 50%W, 50%E randoms. They can get level 2 in any of the four paths, or 1 in all, but 3 in none.
If you want to keep Judges in MA, test the nations in the demo a bit, then tone the randoms down.
LA Man, Towers of Chelms, is also an interesting nation. They have Judges, law-speakers and investigators for 50 gp. They can lead 40 units, have patrol bonus 20, and have 50%F and 50%D randoms to help them collect information from those living or death. Similarly, they have spies with siege and castle defense bonus and enough chances in randoms that they are usually mages; Magisters of Theology who might've taken up some magic in their studies, etc. If you are interested, I can post details of more varied randoms. You're doing great job already, though. I especially like the Nephilim Prince randoms.
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October 6th, 2006, 03:16 PM
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Major General
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Join Date: Feb 2005
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Re: Hebrew derived position suggestions
Well, consider machaka - machaka has an easy time getting 3F, 3N, 3E and 2D, and it's a middle period nation.
How's this - we have early period Hykosia and *late* period Hykosia, with no middle period at all - what I have as early period Hykosia gets renamed Carthacia. The back story is that Hykosia is still under the thumb of Ermor in the middle era, but is liberated in the late Era.
I actually think the Judge is a little weak for an early period spellcaster - most early period nations have a shot at several threes and one or two fours (I have a game of Nifelheim open in the other window - it gets pretty crazy really fast.)
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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