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October 5th, 2006, 05:03 PM
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Join Date: Sep 2003
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Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)
Quote:
ologm said:
Just finished first game with dreamlands R'lyheh against a difficult desert tombs C'tis. Not much of a challenge as the AI had taken turmoil 2 and misfortune 3. The poor guy never got above 3 provinces in the entire game and ended up besieged in his home province by a barbarian horde.
Dreams of R'lyheh is an awesome spell. Enemy that fails to resist has to face the caster in the void with attack, defense and mr halfed.
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Ouch, perhaps there should be some code in the game, what wouldn't allow the AI to take such bad scales.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 5th, 2006, 06:07 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)
Played a bit with R'lyeh last night. Well, maybe more than a bit.
...zzzz...
Now where was I...
Ah, interesting bit: learned that commanders getting lost in the Void was not necessarily a one-way trip. Veeeeeeeery interesting.
Also watched the gibbering cultists for a while, and was reassured to learn that they never chose to demolish buildings. *That* would be annoying. It's harsh enough when you have to delay an offensive because more than half your local army group is led by those busily doing research or preaching.
And yes, archers hurt. Having some troubles fending off Jomon samurai archers right now; in two major fronts (Ermor and Jomon), one relatively minor (Marignon), other AIs undiscovered, and Jomon is causing the biggest headaches by far -- somewhat wide front, big casualties on both sides. Marignon might be bothersome if they still have massed xbows, but the combination of low-supply swamp and some very strong independent forces is slowing down engagements there.
Having a bit of trouble remembering not to fear tritons so much, now that they don't actually insta-attack-rear.
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October 5th, 2006, 06:54 PM
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Join Date: Aug 2006
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Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)
I spent all night playing R'lyeh myself, had a blast.
GREAT GAME.
A couple of times the void "pulled" my starspawn somewhere I think, only to come back at some other place on the map and get butchered. Or maybe they went crazy and just decided to attack, I'm not sure. My first starspawn lasted a long time (about 4 years game time)and summoned some really cool beings whose names I can't remember.
No one went insane that I could see. When do they start going crazy? Am I doing something wrong? I have a slave priest preaching and starspawn researching in each province.
I'm playing a long game it looks like, I'm pretty dug in now and researching construction 9 to go on land with the water amulet. I haven't fought any opposing kingdom yet as I'm hiding out in the water. I'm in second to last place, but it's my first try at this game.
My only complaint is the processing down time in between turns while generating (a couple minutes?), though I did pick the largest map possible with the maximum amount of players. It's very stable, not even a hiccup, something that is rare these days with games and appreciated.
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October 5th, 2006, 07:40 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Hilarious R\'lyeh Dreamlands moment (SPOILER)
The insanity is only late-era, based on dominion strength... and possibly MR, astral magic, or both. I've noticed that my Starspawn mages and priests rarely go mad; my mundane Starspawn commanders occasionally do; and the cultists frequently do. Void creatures like the Void Lurker and Void Lord are immune, or should be.
'Go mad' is actually two-stage. It increases an insanity score -- probably when some check fails. That score presumably affects the probability of a commander going insane each turn -- they can shift between lucid and random from turn to turn. Insanity also accumulates for enemies within your domininon.
If you get a fellow who returns from the void, and lives long enough to return to the capital, check his summoning score.
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