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October 5th, 2006, 06:33 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Manual Typos
The destealth calculations did not make sense to me. While I don't have the manual here with me at the moment, I seem to recall --
destealth ~ sum{unit destealth} - (unrest/2) + {pd-9)
example cites 10 Black Knights w/ destealth each 1.4 (commander not counted?) (total 14), unrest of 14 (which should be a penalty of 7, if it's unrest/2), pd of 21 or so.
It says that 'the BK destealth is reduced to 1'.
It has to mean that the total destealth of all 10 BKs is 1, because plugging in 10 (reduced to 1 per BK, instead of 1 total) yields a different final destealth. If the total BK destealth is reduced to 1, that's a penalty of 13, not 7.
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IIRC the paralysis damage example also is inconsistent.
The manual states that if a unit already has a non-zero paralysis duration of P1, and gets hit with a P2 paralysis damage attack, the unit takes hp damage based on the lesser value (min(P1,P2)/2 IIRC), and gets a new paralysis duration of max(P1,P2). The example, however, switches them -- the lesser duration is kept, while the greater does the hp damage.
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October 5th, 2006, 07:07 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
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Re: Manual Typos
Quote:
Taqwus said:
The destealth calculations did not make sense to me.
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IIRC the paralysis damage example also is inconsistent.
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There are miscalculations in both places. I will amend the examples and post them.
In general, the text is always right. The problem sometimes occurred that the example was recalculated wrong when the mechanics changed, or it was calculated wrong in the first place and not corrected by me subsequently. If in doubt, the manual text is always right. The example may not be. I will look through the rest of the examples.
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October 5th, 2006, 07:17 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
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Re: Manual Typos
Page 214 Faery Trod
There is a 50% chance of becoming lost of the faery path if...
That does not sound right, though I could be wrong.
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October 5th, 2006, 10:23 PM
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Private
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Join Date: Oct 2006
Location: Minneapolis
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Re: Manual Typos
The tutorial map has "Jelenia Gora" as one of the sea provinces. Unfortunately, Jelenia Gora means "Deer Mountain" in Polish, not a great name for a sea territory
Minor quibble!
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October 5th, 2006, 10:53 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
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Re: Manual Typos
According to the .map file for Silent Seas, Jelenia Gora apparently appears twice - the island in the southeast was supposed to have two provinces named "Jelenia Gora" and "Giewont." I think there was a copy-paste error when I was assigning names. The one assigned to a sea province was inadvertent. Thanks for finding it.
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October 6th, 2006, 12:17 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
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Re: Manual Typos
p. 61: Retreat* should not have an asterisk as it does not require target orders. The text immediately below that is correct, though.
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October 6th, 2006, 01:50 AM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: Manual Typos
p.3, 1st paragraph: "...you're going to find out that there is a lot of learn." should be "a lot to learn"
p.37, 11th paragraph: "Capsule Screen The income, resources, and dominion in a province can be displayed (and toggled off) by hitting the [5] key." should be "the [4] key."
Wicked manual. I can't believe so much useful info is in one place. I am sooooo glad that resources and forts is in there. I always wondered if those heavy brown line impassable shared resources or not. Now I know that I had a crappy start as Ulm in my last DomII PBEM game! I had 2 or 3 territories across heavy brown lines, and they were all the local resource high ones.
=$=
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October 6th, 2006, 03:34 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: Manual Typos
Couple of things from the chart at the back showing Magic Boosting items:
It says Blood Stone boosts Blood but it actually boosts Earth
It says Staff of Elemental Mastery requires 3 of each path to forge, but unless I'm much mistaken it's actually 4.
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October 8th, 2006, 02:09 AM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: Manual Typos
On page 77 under Missile Combat there is an inconsistency that is making missile deviation calculation difficult to comprehend. "The amount of deviation is equal to the range multiplied by 1.25 / Precision." Yet, in the example below that, the "divided by Precision" part is left out; it's simply 8 x 1.25 = 10. 10 is a lot different than 10/Precision! (In the example the precision was 10).
The difference is pretty big. For example, a unit with Precision 17 can fire with no deviation up to a range of 10 squares. However, once he hits 11 squares, either the max deviation is 13.75 (13?), or 0.57 (0?). If it's the latter, then technically he can fire with no deviation up to 19 squares away, because it's less than 1.
=$=
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November 5th, 2006, 06:18 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Manual Typos
Page 26 "choose do so" should probably be "choose to do so". (I don't think this was reported, I searched the forum for it and came up with no results)
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