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  #1  
Old October 13th, 2006, 04:24 PM
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Default Re: Patch Improvements

UPDATED: 10/13/2006 Suggestions placed within Nerfix topic were added. All future feature requests will need to be placed within this topic to save work/time for Illwinter.

Any post placed here requesting a feature will eventually be added to the original 1st or 2nd post providing Illwinter a quick one stop place for feature improvements.

Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.
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  #2  
Old October 19th, 2006, 07:14 PM
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Default Re: Patch Improvements

Date: 10/19/2006 Main topic updated... I didn't get to add everyones, but it will eventually be done.
Purgatory Section has also been added within the second post.

Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.
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  #3  
Old October 17th, 2006, 11:15 AM

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Default Re: Patch Improvements

I agree....

- casualty reports on castle storming should be a must.

- Multiple Victory Conditions I strongly agree with

- AI doing bidding wars for Mercs

- greying out Items that you do not have the resources to make

- Castle Fort Status....maybe every turn....every other turn....in the messages at the start of each turn, list what provinces has a fortress being built, and how much longer until it is completed

- fleeing units SHOULD stay if you win

- I think any nation that does not have nation specific spells should be given spells for that nation. Not sure what nations other than Marverni that does not have them, but they need at least a couple

- maybe this one was listed in another form, but a mouse-over on the map screen when you place it over a commander to show what items, and what troops he is commanding.

- really, any UI improvement....anything that makes the game interface more transparent....so any UI improvement listed, I agree with!!

Those are the ones that I saw that I STRONGLY want to see...but really...any and all I would agree on....
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Old October 17th, 2006, 01:27 PM
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Default Re: Patch Improvements

I support:

6 (i'd like a command like "cast spells without to use gems"), 8, 10, 14 (or atleast target all provinces that arent a capital, i noticed that conquered provinces are almost never searched, and i dont think the AI did it [ or let me know what the AI already searched in that province ] ), 15, 16 (maybe to deactivate priest spells non mage/priests or vice versa), 22.
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Old October 17th, 2006, 02:02 PM

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Default Re: Patch Improvements

This is a big thread, so I might have missed it.

For an additional victory condition, I'd like to see a research win. Where you research all paths fully, and then spend an obscene amount of gems and bloos slaves from all paths to cast a spell that ascends you into godhood after a certain amount of turns. Like building the spaceship in Civ 4.

Or something to that effect.
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  #6  
Old October 24th, 2006, 06:32 PM
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Default Re: Patch Improvements

Desire: 1,2,5,6,7,8,9,10,11,13,14,16,17,25,27,32,43,47,51, 56,57.
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  #7  
Old October 24th, 2006, 09:33 PM

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Default Re: Patch Improvements

A simple interface improvement is all I'm ready to suggest now, as my Dom experience is limited to DOM 3 and I'm still learning.

When you check the spells that you're considering having a mage cast, your gems are shown at the top, but they quickly scroll off the screen. It would be useful to sticky them, so you don't have to scroll back up and recheck your stockpile.

Also, a link to the alchemy screen from the spell list wouldn't be a bad idea. It would save some clicking.
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  #8  
Old December 8th, 2006, 10:01 PM
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Default Re: Patch Improvements

UPDATED: 12/8/2006 Updates added, soon starting #461454 on page_12, eventually everyones request will be added.

Sorry for the delay... was busy getting a promotion at work.
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  #9  
Old December 8th, 2006, 11:36 PM

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Default Re: Patch Improvements

1.Include Province numbers on all messages that use province names.

2. Always have a way to go to the province referred to in messages.

3. Hilight the new magic sites on the province status screen each turn.

4. Have the monthly orders check for duplicate orders so you can assign more than one mage of type to search for magic site.

5. Add a print map function that includes the province number in the printout
6. For us data freaks... an export command .. for province info and current messages

7. Include messages for all commanders that are killed by causes other than battle . I still feel that I have commanders just disappear off the map. I assume some catastrophe has occurred (lightning strike, assasination, succubus) but I never know for sure.

8. Show recruitable commanders on the status screen. maybe an icon for your default fortress recruits but specific listing of others especially unique mages.
Its awful to come back to a province 6 moves after you conquered it and discover or rediscover that it has a unique mage available.

9. Show the name of the saved game somewhere on exiting. Its a drag trying to remember which game you were just playing if there are a bunch of them on your continue game list.
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