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October 6th, 2006, 06:42 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: SEV Beta History starting V1.0
Version 1.06:
1. Fixed - Clicking and holding the thumb button Component Report would cut out if the mouse left the scroll bar.
2. Fixed - Text wrapping was cutting words in the middle.
3. Fixed - Some fields on the Component Report were overflowing their boxes.
4. Fixed - "Weapon Explosion Effect Name" field in Components.txt should be working now. You can specify either a random "Specific Type" or an "Effect Name".
5. Fixed - Multiline Edit boxes were not word wrapping correctly.
6. Fixed - Sometimes the text in the last column of a big list would overlap the scroll bar.
7. Fixed - Carriage returns weren't displaying correctly in Multiline Edit boxes.
8. Fixed - More characters are usable in the Edit boxes and Multiline Edit boxes.
9. Fixed - Added a maximum length to the amount edit box so that it cannot be overflowed.
10. Fixed - The number pad was not working for typing in numbers.
11. Fixed - End of Turn reminder will not specify research if you have attained all tech levels.
12. Fixed - Small size log pictures were not drawn correctly.
13. Fixed - Condensed the small picture and no picture log reports.
14. Changed - "Salvage Value" to "Orders" on the Ship Report and Unit Group Report.
15. Fixed - Construction Queues were not building multiple items in separate groups.
16. Fixed - Multiple constructions of items condensed into single log item reports.
17. Fixed - Moved log buttons "View" and "Reply" to the same line.
18. Fixed - You can't remove the last 1M population from a planet.
19. Fixed - Seekers were not taking into account firing point (mainly for planets) to determine if weapon should be fired (if target would move out of range during travel time).
20. Fixed - Weapon mount range bonuses were not being applied.
21. Fixed - Random empires would sometimes have the same flag as a created player.
22. Fixed - Point Modifiers were not being applied properly to planet point production.
23. Fixed - Ships given the "Colonize" order would move 1 sector even if they had no movement remaining.
24. Fixed - Repeat Build was allowing amounts to decrease to zero.
25. Fixed - Empire Options for "Show Grid Lines" and "Show Warp Lines" were not working.
26. Added - Added fields to Settings.txt for setting quadrant map colors.
27. Fixed - Population amount modifier to construction queues was not being shown in the Abilities list.
28. Fixed - Hardy Industrialists bonus was being applied twice to planetary space yards.
29. Fixed - "Role", "Fleet Experience", and "Strategy" were not showing help on the Ship Report window.
30. Fixed - "Strategy" field was not showing help on the Planet Report window.
31. Fixed - In the Cargo Transfer Window, you can now move multiple items of the same type from the Storehouse.
32. Added - The Vehicle Design report now shows the component the mouse is over.
33. Added - The Create Design window now shows the component the mouse is over.
34. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Vehicle Design Report.
35. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Create Design window.
36. Fixed - Attack and Defense modifiers from vehicle sizes were not being applied.
37. Fixed - Music would stop when you loaded a game.
38. Fixed - Damage Types file now supports decimal percentages.
39. Fixed - Cargo mouse over display was not working for the Combat Piece reports.
40. Added - Empire options under "Display" to select whether to see a Component's Section, Level, Damage, and Mount on all component grids.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 6th, 2006, 07:01 PM
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Corporal
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Join Date: Sep 2006
Location: Scarborough, Ont. Canada
Posts: 65
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Re: SEV Beta History starting V1.0
So many bugs, so little time.
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"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Jack Handey
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October 6th, 2006, 07:02 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: SEV Beta History starting V1.0
Nice! So many issues fixed already, this is really starting to look good. Any idea how long the patching will continue? 'Till its done', or has SF set some sort of limit?
"4. Added - "Lock System View" button at the top of the Orders panel."
This prevents the rotating, yes? Any chance there'll be an option to exchange the rotation with regular scolling?
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October 6th, 2006, 07:14 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SEV Beta History starting V1.0
"32. Added - The Vehicle Design report now shows the component the mouse is over.
33. Added - The Create Design window now shows the component the mouse is over.
Those two have the potential to be either great or an enomous pain in the ***, depending on how they're implimented.
34. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Vehicle Design Report.
35. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Create Design window.
40. Added - Empire options under "Display" to select whether to see a Component's Section, Level, Damage, and Mount on all component grids.
These should help a lot with ship design.
Looks good so far. Hopefully the crashes will be reduced in final as well..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 6th, 2006, 07:47 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV Beta History starting V1.0
Slightly OT, but 34/35 have made me wonder something. Are there any components that affect the turn rate of a ship?
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October 6th, 2006, 11:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV Beta History starting V1.0
Quote:
Phoenix-D said:
32. Added - The Vehicle Design report now shows the component the mouse is over.
33. Added - The Create Design window now shows the component the mouse is over.
Those two have the potential to be either great or an enomous pain in the ***, depending on how they're implimented.
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They are out of the way, both listed at the bottom of each respective screen.
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October 7th, 2006, 12:59 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: SEV Beta History starting V1.0
What CK said. Also, if you look at 40. below - that is the real key. You don't even have to mouse cursor over the component - if you want, the display will show the component level in the upper right corner  so you can see everything at a glance.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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October 7th, 2006, 01:58 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SEV Beta History starting V1.0
This is great, that Aaron is busy fixing all the bugs in SEV.
Today I looked around to see if I could buy SEV here in Vancouver, Canada. I checked EB Games, Best Buy and Future Shop but they didn't have it. I'll check again at the release date. It's good to know that a lot of the problems we saw in the demo will be fixed by October 16th. 
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October 7th, 2006, 01:59 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: SEV Beta History starting V1.0
Some very important fixes IMO. I am very glad my trust in MM to fix the bugs and improve the game seems to be justified.
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October 7th, 2006, 03:48 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: SEV Beta History starting V1.0
Quote:
Mephisto said:
12. Fixed - Small size log pictures were not drawn correctly.
13. Fixed - Condensed the small picture and no picture log reports.
16. Fixed - Multiple constructions of items condensed into single log item reports.
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Very glad to see these changes. 
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