.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 2nd, 2001, 04:23 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Possible Bug?

Are you sure the AIs didn't just happen to have a "25%" project at the beginning of the queue, or just completed?

If only three races were off on the number of projects, it may not be a problem.

The min percent only limits the addition of projects, and only the first project in the queue determines how many others will be added.
Reply With Quote
  #2  
Old November 2nd, 2001, 04:40 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Possible Bug?

I'm not sure on one of them off hand, but of the other two; one of them only has a 25% once, and it was well past that, and the other only has 33% and 50% with no 25% in it at all.

I only know of the three for sure, they were the only AI's of mine selected, and all of them had four projects in the research que.

[This message has been edited by Atraikius (edited 02 November 2001).]
Reply With Quote
  #3  
Old November 2nd, 2001, 04:59 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Possible Bug?

Yes Atraikius, this is a BUG.
I have reported it several times to MM... but still is there (like the cloak and the minesweepers!).

One problem is when a race have several characteristics under 100 points (specially if have 50 or near points), and use these points to improve other characteristcs.
Other problem is for games with:
a) 2000 starting points, the random AI generator, will not use more than ONE Advanced Trait. If the AI have more than 1 racial trait for 2000 points, then, the others are not used and the points wasted.
b) 3000 starting points, the random AI generator, will not use more than TWO Advanced Trait. If the AI have more than 2 racial trait for 3000 points, then, the others are not used and the points wasted.
c) With 5000 starting points, I have never checked, but believe that the limit are three Advanced Traits.

For this reason, I ALWAYS suggest to use the *.emp files, instead the random AI generator.
Reply With Quote
  #4  
Old November 2nd, 2001, 06:55 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Possible Bug?

MB, he's not talking about the attributes from the .emp files; he's talking about the research queue.

Could this happen if the next tech in the AI file would push the total in the queue over 100%, e.g. a 25 followed by a 100? I'm still not sure how Min Percent works.

------------------
Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old November 2nd, 2001, 07:01 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Possible Bug?

Ooops.
I saw random AI, and did my own picture!
Sorry!
Reply With Quote
  #6  
Old November 2nd, 2001, 07:17 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Possible Bug?

From what I understood, and observed for the ones I used empire files for; the min % determines how many additional research projects are placed in the que along with the current project. 100% means only the current project is placed in the que, 50% is the current project and the next project to work on, 33% is the current and 2 additional projects, and 25% is the current and 3 additional projects, how it was done prior to this patch. The AI's of mine that were selected randomly did not seem to be using the %, and were researching as they had prior to the patch (bad because I re-ordered the research order).

MB - Have you checked about the abilities from the general file with this latest patch, it looked like that part was correct with the orks, just thier research was messed up.
Reply With Quote
  #7  
Old November 3rd, 2001, 02:10 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Possible Bug?

Atraikius,
I tried to reproduce this bug, but everything seemed to work alright. All the AI were randomly chosen and obeyed the Tech Area Min Percent line. The AI that I checked were the Phong, Klingon, Orks, Cue Cappa, Space Vikings, Abbidon, Pyrochette, Piundon, Toron, and Sergetti. I was using turn based movement. Were you using sim move perhaps? I didn't check that. Sometimes that makes a differnce.

quote:
The min percent only limits the addition of projects, and only the first project in the queue determines how many others will be added.


I do not think that is how it works. I have posted my theory on the research in a new thread .

Rollo

edit: maybe you just thought the research wasn't working, because you were using three projects with 33? check out the posted link above.

[This message has been edited by Rollo (edited 03 November 2001).]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.