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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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Old October 8th, 2006, 04:51 AM
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Default Re: help with newbie modding

I don't know why that doesn't work, but it seems that it doesn't.

Dominions 3 has a new mod command for adding a hero similar to the Knights of the Stone, though, so if you are getting it or making a version of your mod to work with it, you have a workaround.

#multihero1 <monster nbr>
Gives a multihero to the modded nation. Use multihero1
or multihero2 for up to two different multiheroes. A
multihero is a hero that never runs out, i.e. there is an
infinite supply of that type of hero.
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Old October 8th, 2006, 09:58 PM

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Default Re: help with newbie modding

At the moment, I'm trying my best *not* to play the Dom 3 demo, since I can't stand 40 turn limits and won't be able to purchase the full game for a few months...but it sounds very tempting!

Go figure, I decide to test out some new mods for Ulm (with the Knights of the Stone mod still running), and on about turn 5 the AI Man declares some Knight of the Stone their new prophet.

As an aside, don't you hate it when a 'quick test game' turns into an all-nighter?
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Old October 9th, 2006, 04:37 AM
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Default Re: help with newbie modding

Re: supposedly quick games going on for all night...

I had a blitz game ones. Blitz games are supposed to be quick. I played against Quantum Mechani, who is good, and it was one of my first blitz games ever, and I'm not that good a player. It lasted a long time, and ended with both of us having armies in each other's capital. That's when we decided to quit. They can be nice, but only if you don't have to wake up early next morning. But I quess the possibility of a simple situation becoming more complex is a big part of the series' charm.
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