.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 8th, 2006, 02:29 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Tank Speeds too slow?

By the way, is there some convention for trucks, utility cars and such or can I use the "max km/h speed divided by 3"?
Reply With Quote
  #2  
Old October 8th, 2006, 05:02 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,003
Thanks: 495
Thanked 1,942 Times in 1,261 Posts
Mobhack is on a distinguished road
Default Re: Tank Speeds too slow?

Since that is the base formula we give in the mobhack help - then use that as a first cut for road speed. Also - if the thing already exists, in another OOB - use its figures etc. Then remeber that tracks and multiple wheel drive cost 2MP for a clear terain hex, 2WD take 3 etc.

Cheers
Andy
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.