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October 8th, 2006, 02:33 PM
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Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
Ok, I will begin with a disclaimer. One, I like national troops, so these may seem a tad powerful. Two, the early era version of this nation is a rather crude interpretation, and I will be happy to hear alternative ideas.
Algoa/Automa/Tithia:
This nation contains some humanoids, but is built on the back of machines. The early era is inspired by totem poles (see disclaimer above), followed by automatons, followed by gunpowder! Some of the later units might "eat" resources instead of (or on top of) supplies.
Algoa:
This is a nation of some humans who worship the totems.
There are some human units, mostly with light armor (should the heavy armor be wood, skin, or bone? historical referrence needed here). They have good defense (11 - 14), precision (10 - 13), survivals, standards (totems), and stealth. Good, but expensive units. Gold is primary resource.
The key feature is the totem poles. These have low (1 - 2) map movement, NO APs, and magical attributes. There are some totem units. An incomplete list (of the recruitable ones) is:
Units:
--15 G, 4 R Militia (better name?) > spear? Bow? All survivals - wasteland.
--25 G, 11 R Warrior > spear (or other melee?) stealth, all survival - waste.
--25 G, 12 R Warrior > Bow + melee (spear? dagger?), stealth, all survival - waste.
--30 G, 15 R Heavy Warrior > Bow? Melee (spear? dagger?), armour for prot 13+, all survival - waste (no stealth).
--20 G, 15 R Totem > standard +10, high stats, but susceptible to fire and has no armor or weapons. It is also blind and sacred (this carries for all totems).
--40 G, 15 R Black Totem > stealth, fear +0, patrol+2.
--50 G, 20 R Bird Totem > can fly, calls 1 - 3 birds at the beginning of the battle, standard + (5-10), mountain survival.
--50 G, 20 R Fish Totem > Amphibious, calls 1 - 3 fish, standard + (5 - 10), swamp survival.
--50 G, 20 RWolf(?) Totem > Summon 2 - 4 wolves, standard + (5 - 10), forest survival.
--60 G, 10 R Light Totem > Righteous light - 5+ AP non-strength damage. MR negates, x2 (or 3) bonus vs undead. Standard+ (5 - 10)
--40 G, 25 R Petrified Totem > Siege/Repair+3, standard + (5 - 10).
Commanders:
--20 G, 5 R Scout > Stealth + 10, 15 leadership, all survivals - wasteland (?), bow?.
--25 G, 10 R Chief (better name?) > leadership 40, Standard?.
--35 G, 10 R "Better Chief" (better name?) > leadership 80 - 120, Standard?.
--60 G, 1 R Shaman (or would priest be better?) > 1H1N 0.1?AEW, 10 LD (stealth?).
--150 - 250 G, 20 R Storm Totem > 2A, Lightning bolt, flies and can bring 20 size points with it. Blind, fire vulnerable, sacred, only 3 misc slots (this carries for all the totem commanders).
--150 - 250 G, 20 R Rain Totem > 2W, Slime, amphibious and can bring 20 size points with it.
--250 - 350 G, 30 R(capitol only) Stone Totem > 2E, its "weapon" is marble warriors at no gem cost and no gem/path fatigue reduction (still 100 fatigue).
--200 - 300 G, 20 R(capital only) Protector Totem > 2N2H, heals, reinvig + (1 - 2).
--400 - 450 G, 20 R(capitol only) Mother Totem > 1S1N 2.1?(AEWN), auto-casts Fanaticism, standard + (10 - 20).
Ok, that was alot. I will edit this for more in a bit.
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October 17th, 2006, 06:35 PM
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Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
Since I started this thread, I figured I ought to post an idea to it. My idea is for a Late Era Lovecraftian nation based on the Great Race of Yith.
Yithians are an insectoid race, in my version flesh-eating scarab beetles (aka The Mummy)-who have been possessed by time-traveling spirits. They have access to time related national spells (able to speed themselves up, slow enemies down, age enemies/reverse their own age) and "body-hop" a spell which causes the caster to leave their body on physical contact and enter an enemy's body, if their victim fails to save. When they body-hop, they leave behind a mindless, soul-less husk. If the husk-body is destroyed, so is the Yithian spirit, and the unit they formerly possessed reverts to it's original owner, gaining the "mindless" and "feebleminded" afflictions for the rest of the battle. If the body they currently possess is destroyed, they simply return to their original body. After the battle, the host's original spirit finds it's way back to it's body.
The Yithian's main units are weak, consisting of mindless swarms of flesh-eating scarabs, but the best combat units, although very expensive, would be extremely strong with superior protection and special abilities, like a warrior leader with 4 arms (Coleopterous Captain), each of which can wield a weapon, trampling war-beetle which spits a stream of poisonous fire (stole it from Starship Troopers), and well-armored Yithian Flyers who can produce stink-bombs. Instead of priests, they have Yithian Savants (a race of insectoid-philosophers whom the Yithian spirits possessed milennia ago)with 1 astral magic and 2 priest levels, and Yithian Caretakers-actual Yithians, immobile and somewhat resembling an elephant's foot, they are capitol-only. They have 3 astral and the best research of any recruitable leader. The Caretakers serve as magicians and have 3 astral and enhanced research.
Troops: Scarab Swarm (mindless, susceptible to fire, resistant (50%) to cold, poisonous), Death Scarabs (mindless, undead, susceptible to fire, resistant (50%) to cold, drain life) Yithian Carapace (mindless, susceptible to fire, resistant (50%) to cold, poison bite, 4 claw attacks, good protection, good defense, good strength.
National summons are creatures the Yithians have brought from the past or the future and include a wrinkled brown ogre with a gigantic head called the Great-Headed who has good fighting ability and can cause insanity as a gaze attack. Great-Headed costs earth and astral gems and can be fully equipped, except for it's head.
The Deep Plastid, a formless blind alien creature who destroys armor on contact, drains life, and has very high hitpoints, fire resistance, cold resistance, lightning resistance, and protection, but very low defense, and although it has physical attacks on the battlefield (1 pseudopod per round), is immobile. It would also require a ton of astral gems. It could be equipped with 1 misc item but has no magic and relatively low MR.
The Coneod Construct is an undead Yithian summoned from the depths of time. It has a skill level of 1 in each magic field except blood (Yithians have no blood-magic, since killing and sacrificing perfectly good bodies goes against their physiology), but is immobile, with no physical attack, and a vulnerable body.
Star-Lotus, a mindless, immobile plant-creature with 3 tentacle attacks per round and a poisonous bite. The tentacles do fire damage and also render victims immobile unless they save. The Star-Lotus does lots of area heat damage, also. Costs fire and nature gems.
A more powerful version of the spell summons 5 Star-Lotus at a time.
The Lotus Master, an etherial flying Yithian with fire and astral magic, but no physical attack, who, upon being wounded, transforms into a Star-Lotus. The Lotus Master, once transformed, is immobile and ground-based. Star-Lotus and the Lotus-Master are vulnerable to frost. Costs fire, nature, and astral gems.
A more powerful version of the spell summons 3 Lotus Masters at a time.
Thanks.
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November 23rd, 2006, 07:12 AM
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Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
I decided to resurrect this post just because I love Lovecraftian themes, not to mention Underdark/Myconid weirdness...I was just wondering, Nerfix, if you've done or have any plans to do a mod with your N'kai theme? If so, that's wonderful news. If not, I'd like to add it to a list of Lovecraftian mods I want to do, with your permission. They'll include your N'kai nation, atleast one Aboleth offshoot nation (Cthonids), possibly a nation based on the Gnome Kingdom in Eric Flint's Diamonds are Forever, the Great Old Ones (blood-magic crossbreeders in Early Age), possibly Star Vampires (flying etherial lifedraining immortals, just so vampires don't totally go down the toilet, and I've got some ideas about how to balance them out) and the Great Race of Yith (powerful time-traveling magic users in Late Era). I should be able to get all the specifics down for each nation this winter, maybe even before Christmas, but graphics ofcourse will probably take much longer. If it's an idea you're just going to toss, otherwise, would you mind if I had a go of using/tweaking/slicing-and-dicing it? Your ideas are great, and I'd rather ask permission than steal them, and I can promise that I'll do my best to keep it great.
P.S. If anyone wants to continue posting to this thread, please feel free, I hate to see it die ignominiously since it's purpose is promoting creativity. Yes, I know it's proper place is probably in the Dom 3 Mods forum, but I'd rather have it here where casual passers-by can enter their ideas too. Thanks.
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November 23rd, 2006, 08:49 AM
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Lieutenant General
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Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
Well, I don't have any solid plans as of now but I can provide what I have for you. Feel free to do it yourself.
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November 23rd, 2006, 09:15 AM
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General
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Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
Thanks Nerfix. If you don't mind, I'll send you an email and we can discuss in depth what you have, and what directions you'd like to see N'kai going in.
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November 23rd, 2006, 10:00 AM
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Lieutenant General
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Re: Weird World of Dom 3 (UnHuman Pretenders/Natio
No, I don't mind at all. I'll be happy to see N'Kai incorporated to your mod. 
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