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October 8th, 2006, 03:09 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Recommendation?
Quote:
Fate said:
It was mentioned elseware, but I think it is really true. You have to get used to losing if you want to learn. This game is really random (most all "checks" involve a random number, and at least 8d6+, or open ended 6 sided dice, are rolled each round of melee between 2 units). You're great, ubeatable armies will be beaten, and you might get scot lucky a couple times.
Still, you can influence the outcome of battles significantly, and the game is very enjoyable. Just don't feel bad about restarting.
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Huh, where did you see that ? Do we talk about the same game ?
The game has indeed really *few* randomness, the "open dice" system is here to simulate some bell-curve statistical distribution, where extreme results are always possible.
A standard attack gets Attack value + 2d6+ (open) matched vs Defense + 2d6+ , there's no 8 or 10 die rolls... Damage is assessed the same way, as is spell resistance, etc..
This allows a lowly militia to hit once in 10,000 times a fully equipped uber-unit, or makes the uber-unt miss the militia, yet it's very unlikely, *and* this aspect should be taken into account when playing : *no*unit is unbeatable !
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Eventually victory or defeat is determined by your strategy and how it fares vs others', by diplomacy also in MP, but not luck at all !

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October 8th, 2006, 04:57 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Recommendation?
Attached is a nice graph showing probability against result.
The X axis is the result you expect to get in the dice, and the Y axis is the probability of getting that result.
Because there are no numbers, I'll just let you know that the first line represents a chance of 1/6, and applies to results 1-5, the 0 probability is for 6, the next line is 1/36 and applies to 7-11 etc.
This should help you see exactly how random Dom is 
(The results are assuming the roll is the same as in Dom2, and shows results for 1-36)
(If you want to know what I used to make the graph feel free to ask  )
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 8th, 2006, 05:13 PM
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Private
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Join Date: May 2002
Location: Arkansas
Posts: 43
Thanks: 0
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Re: Recommendation?
thank's guys.. sounds great to me..
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October 8th, 2006, 06:31 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Recommendation?
Quote:
Agrajag said:
Attached is a nice graph showing probability against result.
The X axis is the result you expect to get in the dice, and the Y axis is the probability of getting that result.
Because there are no numbers, I'll just let you know that the first line represents a chance of 1/6, and applies to results 1-5, the 0 probability is for 6, the next line is 1/36 and applies to 7-11 etc.
This should help you see exactly how random Dom is 
(The results are assuming the roll is the same as in Dom2, and shows results for 1-36)
(If you want to know what I used to make the graph feel free to ask )
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There's a nice table *with numbers* showing the various % of succeeding a 2d6+ roll on p5 of the Dom3 manual 
Outside of -14 to +14 difference there's 1% or less to succeed/fail. There is still less than 10% if difference is greater that 6.
So results are fairly predictable, but yet there's always a "wild" chance ! 
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October 9th, 2006, 12:40 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Recommendation?
The point is at how many points stuff can go wrong. The most simple operation (swinging a sword) requires a minimum of 4 rolls. Then include stuff like random events (on the strategic map), random paths, etc...
This isn't to say that luck is a major factor in winning a game, but that it can be very annoying (or it was to me, at least) when the "wrong" random thing happens.
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