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  #11  
Old October 8th, 2006, 05:26 AM
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Default Re: Marignon National Summons

Plague bow works on scorpion man so I see no reason why it wouldn't work on LoD.
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  #12  
Old October 8th, 2006, 06:23 AM

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Default Re: Marignon National Summons

It is x3 vrs undead but they dont show up that often (and pythium and marignon are fairly capable of thrashing undead themselves). AoE 5 is fine but iirc its short range and fairly low ammo. Also, even if you think the harbingersd are good as troops your still left with the problem of 9 sucky angels of the heavenly choir.
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  #13  
Old October 8th, 2006, 10:11 PM
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Default Re: Marignon National Summons

Quote:
Shovah32 said:
It is x3 vrs undead but they dont show up that often (and pythium and marignon are fairly capable of thrashing undead themselves). AoE 5 is fine but iirc its short range and fairly low ammo. Also, even if you think the harbingersd are good as troops your still left with the problem of 9 sucky angels of the heavenly choir.
Just finished my first game with LA Marignon. I summoned the regular (leader) Harbinger, and found suckage in the fact that giving it an item in either hand slot prevents the Horn from being used. This was the same in Dom2, but having "fist" for the backup weapon once the Horn's out of ammo is lame.
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  #14  
Old October 8th, 2006, 10:49 PM

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Default Re: Marignon National Summons

Why not fire x5, cast spells? Lightning bolts are fun...
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  #15  
Old October 9th, 2006, 04:17 AM

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Default Re: Marignon National Summons

Because, as ive said, the harbingers are only TROOPS, they have no magic, priestly powerers or troop leading ability.
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  #16  
Old October 9th, 2006, 05:47 AM
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Default Re: Marignon National Summons

Hmm, it indeed seems that the spell isn't worth the cost. 144 astral pearls is....a lot.
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  #17  
Old October 9th, 2006, 11:32 AM
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Default Re: Marignon National Summons

Quote:
Valandil said:
Why not fire x5, cast spells? Lightning bolts are fun...
For the commander Harbinger, that is a good idea. It would still be nice to be able to give them some better self-defense than "fist" in case they're attacked.

As already mentioned, it is not an option for the troop Harbingers.

Would changing the spell so that it summons the same number of Harbinger commanders (instead of the troop kind) make it worth the cost?
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  #18  
Old October 9th, 2006, 12:37 PM
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Default Re: Marignon National Summons

It could make. But something also needs to be done with the Fist Angels...
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  #19  
Old October 9th, 2006, 02:07 PM

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Default Re: Marignon National Summons

A weak flaming sword (3dmgx3 vrs undead, length 2, fire dmg) could do for the angels and commander harbingers would be great (although, as i said if you upgrade the fist angels and make harbingers commanders you might have to drop 1 harbinger). As is there is no reason to cast this spell unless you really need the seraphs magic skills.
If i had 144 astral pearls as marignon that would get me 2-3 well equipped angels of fury (rather than 1 unequipped seraph and some sucky troops).
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  #20  
Old October 9th, 2006, 02:33 PM
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Default Re: Marignon National Summons

I quite like the idea.
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