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October 8th, 2006, 10:29 PM
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Re: Population Question`
Was this changed in Dom 3? I remember in Dom 2, with a 0 Growth scale, your population was basically a sitting duck for random events/global spells that depleted it with no way to recover (save rare events that actually added population).
This made Growth 1 necessary for most nations in very long SP games.
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October 8th, 2006, 10:56 PM
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Re: Population Question`
I do not believe population increases without Growth scale.
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October 9th, 2006, 03:01 AM
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Lieutenant General
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Re: Population Question`
I don't think it does either. I wish it would.
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October 9th, 2006, 03:26 AM
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Major General
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Re: Population Question`
Quote:
ceremony said:
I do not believe population increases without Growth scale.
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This is stupid, a population should increase naturally, as long as there is no death present or some magical effect. Perhaps this can be reviewed in the future? Different nations should have different natural growth rates, ie...Agartha very low, man high. With growth scale providing an additional bonus.
At the moment, the world seems to depopulate over time, permanent dark ages effect.
The only time u have a increase is with the immigration random event. 
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October 9th, 2006, 03:32 AM
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Major General
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Re: Population Question`
Would you want to stay in a land that's being overrun by multiple violent, megamaniacal self-proclaimed deities and their murderous soldiers, monsters, wizards, and blood hunters? Especially if it's the third time this has happened? And they have a habit of doubling taxes to fund their wars?
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October 9th, 2006, 03:41 AM
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Major General
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Re: Population Question`
Quote:
Taqwus said:
Would you want to stay in a land that's being overrun by multiple violent, megamaniacal self-proclaimed deities and their murderous soldiers, monsters, wizards, and blood hunters? Especially if it's the third time this has happened? And they have a habit of doubling taxes to fund their wars?
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In times of hardship such as u discribe humans breed more, 8+ children. In times of plenty the evidence is of less children 2.4 children. So the humans in dominions should at least follow this rule, plus some other races as well.
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October 9th, 2006, 03:48 AM
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Re: Population Question`
Quote:
Meglobob said:
Quote:
ceremony said:
I do not believe population increases without Growth scale.
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This is stupid, a population should increase naturally, as long as there is no death present or some magical effect. Perhaps this can be reviewed in the future? Different nations should have different natural growth rates, ie...Agartha very low, man high. With growth scale providing an additional bonus.
At the moment, the world seems to depopulate over time, permanent dark ages effect. 
The only time u have a increase is with the immigration random event.
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I disagree, I don't think it is stupid. I feel like the scales are supposed to reflect the pretender god's influence on the world (Atleast in his/her domain). Just think of a scale set to no growth or death as a population where people have 2 kids per family. This is not terribly uncommon in real life, and it is fairly common for populations nowadays to even have a "death scale" as far as replacing and expanding populations.
Even in the United States we are facing a time period where it is predicted we won't be replacining ourselves in the future (Having more than 1 child per couple).
You mention "natural" and "increase" in the same sentence. In a natural environment, population does not tend to expand, it normally stays the same. What causes a population to increase over time is usually an abnormality from the natural norm, (Predators dying off, weather fluctuations, the invention of agriculture ;P).
Finally, it is important to remember that this is a video game. If it bothers you that not taking a growth scale does not increase your population, start taking atleast growth scale 1. With the new sleeping pretenders, its not that hard to squeeze it in.
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October 9th, 2006, 05:51 AM
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Lieutenant General
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Re: Population Question`
Well, throughout earth history population growth trend has been upwards for a very long time. Having an ambient growthrate of 0.1% or 0.2% propably wouldn't boither anyone.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 9th, 2006, 06:10 AM
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Major General
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Re: Population Question`
I'm proposing some base pop growth for quite some time - but never got one of the devs actually even comment on it - be it positive or negative.
My suggestion is a pop growth depending on the number of starting pop the province has, which depends on terrain: As the pop number approaches 2x the starting pop, growth diminishes, if the pop drops below the starting pop, growth increases.
Growth scale would accelerate growth, but would not alter the max pop number. Slight death scale would mean stagnant pop around the starting pop number, heavy death scale would mean pop slowly dying off down to several hundreds or maybe 1-2000, where it would stay constant again (unless there's a pop-killing domain, o.c.).
FORMULA:
Code:
|2*[starting pop] |
|---------------- -1| *(1+[scales])*[growth%]*pop
| pop |
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October 9th, 2006, 06:14 AM
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Major General
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Re: Population Question`
How come Earth from a mere couple of 100,000 people, just in 4,000 BC (6,000 yrs ago), has grown to 6,000,000,000+ (6 billion in english money  ) if population normally stays the same? Prediction for end of this century is 20 billion, I wonder if every person alive would still fit on the Isle of Wight then?
Nah, makes far more sense, like Nerfix says to have a small natural increase.
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