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October 9th, 2006, 09:33 AM
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Sergeant
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Join Date: Nov 2000
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Re: Proposed Damage System Overhaul
Are shields & armor at all dirrectional in SE5?
If not, what might get close to what I want would be to limit ships to one each but have "mounts" that can be used to put heavier armor/shielding on bigger ships.
I'd still like shield strength to remain constant until/unless the shield generator (inside the armor) gets hit, though.
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October 9th, 2006, 11:30 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proposed Damage System Overhaul
Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.
Directional armor can be made thusly:
http://imagemodserver.mine.nu/other/...d_NewArmor.png
Shields are global.
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October 9th, 2006, 12:14 PM
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Major General
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Re: Proposed Damage System Overhaul
nice!
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October 9th, 2006, 12:15 PM
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Lieutenant General
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Re: Proposed Damage System Overhaul
Thanks, SJ, so to make it directional the armor is placed in the "outer" slots instead of the "armor" slots? 
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October 9th, 2006, 12:29 PM
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Shrapnel Fanatic
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Re: Proposed Damage System Overhaul
Yep.
I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such. That should hopefully make it easier on the AI if anyone wants to write some.
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October 9th, 2006, 01:03 PM
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National Security Advisor
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Re: Proposed Damage System Overhaul
SJ: And to think people complained about too much clicking in *stock*. 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 9th, 2006, 03:06 PM
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Shrapnel Fanatic
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Re: Proposed Damage System Overhaul
Well, that IS the biggest hull in the game aside from stationary superfortresses.
And I did use lots of 20cm armor plates instead of a smaller number of bigger plates for the aesthetical effect. And it does all fit on that one deck, aside from three or four PD guns which I dropped to deck 2.
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October 9th, 2006, 03:29 PM
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Corporal
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Re: Proposed Damage System Overhaul
Quote:
Suicide Junkie said:
Yep.
I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such.
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I'm still wondering how you can decide that the damage become directional. I (wrongly?) thought that damage was randomly (hardcoded) dealt to armor then to random Outer Hull component and then to random Inner Hull component.
Do you know something we simple mortals ignore ? 
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October 9th, 2006, 03:52 PM
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National Security Advisor
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Re: Proposed Damage System Overhaul
Play the demo, watch the combat. Armor damage isn't directional, but damage to the Inner and Outer hulls IS.
SJ gets around that by not giving his armor the "armor" attribute.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 9th, 2006, 04:04 PM
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Corporal
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Re: Proposed Damage System Overhaul
I've seen your post on official forums  and learned that Inner and Outter hull were damage directional.
Then it becomes easy to understand.
But then it means the ship map is strategically very important.
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