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October 9th, 2006, 10:43 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Just an idea of mine - the Dom3 Q&A thread
Range is a property of the (ranged) weapon your troop wields, click on the name of the weapon on the bottom of the unit's description window.
"Accuracy" is a property of both the unit and the (ranged) weapon, a unit has a Precision score, and each (ranged) weapon has a Precision score as well, the effective Precision of a certain unit with that certain weapon is the sum of those precision scores IIRC.
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October 11th, 2006, 01:26 AM
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Sergeant
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Re: Just an idea of mine - the Dom3 Q&A thread
Here's a question.
I am playing late Ulm and I have a hero whom is a vampire. He is immortal, has regen6, flying and is undead. He has heroic quickness. I have him equipped with a heartseeker sword,terror helm?, and antimagic amulet.He has his default armor on which gives him I think around 15 protection.He gets two or 3 attacks a round due to his quickness.
The question is, when I watch him in battle he never gains one point of fatigue. He doesn't have life drain listed as an attack. Shouldn't he be gaining at least some fatigue with all that swinging?
Thanks
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October 11th, 2006, 01:31 AM
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General
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Re: Just an idea of mine - the Dom3 Q&A thread
Undead only gain fatigue from spellcasting.
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October 11th, 2006, 02:52 AM
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National Security Advisor
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Re: Just an idea of mine - the Dom3 Q&A thread
Or more spesifically, units with 0 Encumberance aren't burdened down by their armor. They get fatique only from magical sources, that is, from casting spells and from being targeted by fatique-increasing spells. They have no metabolism and can't get tired.
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October 10th, 2006, 04:48 PM
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Corporal
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Re: Just an idea of mine - the Dom3 Q&A thread
Say does Undead Archers Banefire affect the units struck after the battle or just battle only?
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October 10th, 2006, 05:04 PM
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Major General
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Re: Just an idea of mine - the Dom3 Q&A thread
If the banefire's Decay effect is not resisted, there usually won't be any "after the battle" for the affected units.
At least in Dom 2, Decay was survivable IF you had very, very high regeneration and base hp, but otherwise, you'd die -- it'd iterate through turns of damage and kill you.
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October 11th, 2006, 11:37 AM
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Corporal
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Join Date: Sep 2006
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Re: Just an idea of mine - the Dom3 Q&A thread
Two questions about pretender blessings from takign high paths:
1) What does Reinvigoration +2 mean? Do you lose 2 pts of fatigue each turn?
2) Does REgeneration 10%, regen 10% of hit pts or 10% of damagE?
ty
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October 11th, 2006, 12:03 PM
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National Security Advisor
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Re: Just an idea of mine - the Dom3 Q&A thread
Quote:
Taqwus said:
If the banefire's Decay effect is not resisted, there usually won't be any "after the battle" for the affected units.
At least in Dom 2, Decay was survivable IF you had very, very high regeneration and base hp, but otherwise, you'd die -- it'd iterate through turns of damage and kill you.
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It ages the target in Dom3. I don't know how much, but I quess it won't kill now, at least not directly.
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