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  #1  
Old October 9th, 2006, 11:30 AM
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Default Re: Proposed Damage System Overhaul

Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.

Directional armor can be made thusly:
http://imagemodserver.mine.nu/other/...d_NewArmor.png

Shields are global.
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  #2  
Old October 9th, 2006, 12:14 PM
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Default Re: Proposed Damage System Overhaul

nice!
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  #3  
Old October 9th, 2006, 12:15 PM
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Default Re: Proposed Damage System Overhaul

Thanks, SJ, so to make it directional the armor is placed in the "outer" slots instead of the "armor" slots?
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Old October 9th, 2006, 12:29 PM
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Default Re: Proposed Damage System Overhaul

Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such. That should hopefully make it easier on the AI if anyone wants to write some.
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Old October 9th, 2006, 01:03 PM

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Default Re: Proposed Damage System Overhaul

SJ: And to think people complained about too much clicking in *stock*.
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  #6  
Old October 9th, 2006, 03:06 PM
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Default Re: Proposed Damage System Overhaul

Well, that IS the biggest hull in the game aside from stationary superfortresses.

And I did use lots of 20cm armor plates instead of a smaller number of bigger plates for the aesthetical effect. And it does all fit on that one deck, aside from three or four PD guns which I dropped to deck 2.
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Old October 9th, 2006, 03:29 PM

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Default Re: Proposed Damage System Overhaul

Quote:
Suicide Junkie said:
Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such.
I'm still wondering how you can decide that the damage become directional. I (wrongly?) thought that damage was randomly (hardcoded) dealt to armor then to random Outer Hull component and then to random Inner Hull component.

Do you know something we simple mortals ignore ?
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Old October 9th, 2006, 03:52 PM

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Default Re: Proposed Damage System Overhaul

Play the demo, watch the combat. Armor damage isn't directional, but damage to the Inner and Outer hulls IS.

SJ gets around that by not giving his armor the "armor" attribute.
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Old October 9th, 2006, 04:04 PM

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Default Re: Proposed Damage System Overhaul

I've seen your post on official forums and learned that Inner and Outter hull were damage directional.

Then it becomes easy to understand.

But then it means the ship map is strategically very important.
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Old October 9th, 2006, 04:54 PM
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Default Re: Proposed Damage System Overhaul

Quote:
Suicide Junkie said:
Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.

Directional armor can be made thusly:
http://imagemodserver.mine.nu/other/...d_NewArmor.pngShields are global.
Do you think with abilities other than shields, like say the emmisive ability, can you get a directional shield like effect?

Also on damage, Yes its Shields/Armor/Outer/Inner, but what is the selection process of what in that layer gets hit first from that direction (Outer and Inner)? In SE4, it was if I remember correctly the biggest structure item, or it was more likely to be hit first as apposed to smaller structure items....

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