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October 9th, 2006, 03:45 PM
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Corporal
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Join Date: Mar 2006
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Re: Message from Abysia
well it dose limit just how many philosophers you can stack up. I wonder why there is no game option to have old age or not though.
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October 9th, 2006, 04:07 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Message from Abysia
> Of course, doing away with the option to view the spell lists while creating your pretender (as you could in Dom2) might also seems to be designed to irritate players. Ditto for removing the mechanism for having researching commanders greyed out when looking at a province on the map - how the beta testers let that one go by I'll never know. Doing away with themes, thus limitting diversity and removing one of the only ways to try to get close to using all your pretender points? _Hopefully_ some of these are oversites that'll get fixed via patches, but Old Age may be the single change that keeps me from getting as much game time from Dom3 as Dom2.
Didn't you read the company pages. Our real goal is the end of the world. By making an addictive game and then thrash it in the next version is a very good way to make lots of people irritated, use swear words, curse at politicians who then will go to work annoyed and start one or several small wars. In the best of worlds these politicins were also gamers believing thet there can only be ONE.
We are aware that there are people that will not like the ageing mechanic. Some in the beta didn't. Me an JK do. I got quite annoyed when I got my blood 4 Warlock diseased by old age in an MP test, but I've been annoyed before and will probably be again in a month or two. I know how I will feel and I'm not too concerned. Irritation passes.
> I wonder why there is no game option to have old age or not though.
You mean like in real life  . If there is a wider consensus among fans there will probably appear an MP mod that alters the startage or maxage of nations with shorter lifespans. Perhaps an (EB) emotional balance mod to remove irritating or overly rewarding random elements such as age and heroes  .
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October 10th, 2006, 03:44 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Message from Abysia
Quote:
Kristoffer O said:
> I wonder why there is no game option to have old age or not though.
You mean like in real life . If there is a wider consensus among fans there will probably appear an MP mod that alters the startage or maxage of nations with shorter lifespans. Perhaps an (EB) emotional balance mod to remove irritating or overly rewarding random elements such as age and heroes .
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Ah, Real Life. In Real Life, one doesn't get to skip over hours of boredom simply to get to the interesting bits. Why does Dominions allow one to skip forward an entire month in seconds via the turn mechanism? For that matter, Real Life doesn't have graphics options to speed things up - why does Dominions? People (and not-people) are _dying_ and getting _maimed_ in those battles, why should the player be able to fast forward through their suffering???
For that matter - does this mean that we can look forward to Babies Crying, Inlaws, and Nagging Spouses ("Zeus, when_ are you going to finally clean up Thebes?") in Dominions 4?
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 10th, 2006, 03:54 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Message from Abysia
> Ah, Real Life. In Real Life, one doesn't get to skip over hours of boredom simply to get to the interesting bits. Why does Dominions allow one to skip forward an entire month in seconds via the turn mechanism? For that matter, Real Life doesn't have graphics options to speed things up - why does Dominions? People (and not-people) are _dying_ and getting _maimed_ in those battles, why should the player be able to fast forward through their suffering???
My real life has splendid graphics and i accidentally skipped this month
> For that matter - does this mean that we can look forward to Babies Crying, Inlaws, and Nagging Spouses ("Zeus, when_ are you going to finally clean up Thebes?") in Dominions 4?
Dominions 4 - Infant Gods. Ares still in dipers attacking Afrodite with a fork
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October 10th, 2006, 08:29 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Message from Abysia
Personnally I'm not against the aging system but I think making global mod commands to change it would be a good idea to please everyone(something like #longlives [x years] adding for all characters x years to the old age limit, or #allyounger [x years] reducing all start ages by a number of years).
Anyway mods will probably be done to change max ages, even if the modding stay manual, but giving a command like #allyounger would make more players use a soft version of the age system instead of using the "10000 years max mod" that will very probably be made.
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October 11th, 2006, 01:07 AM
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Sergeant
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Join Date: Aug 2005
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Re: Message from Abysia
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.
One thing I would like to see is for units to "upgrade" due to old age (eg, hastati -> principes -> triarri being the most common one). Especially for those Polypal Spawns to grow into Aboleths (envisions a couple "missed" decay spells to "force grow" some Mind Lords). 
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October 11th, 2006, 01:09 AM
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Major
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Join Date: Jan 2006
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Re: Message from Abysia
Like I mentioned before, this is a strategy game, not a roleplaying game.
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October 11th, 2006, 02:12 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Message from Abysia
Quote:
Fate said:
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.
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Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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