.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 9th, 2006, 03:45 PM

Tortanick Tortanick is offline
Corporal
 
Join Date: Mar 2006
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
Tortanick is on a distinguished road
Default Re: Message from Abysia

well it dose limit just how many philosophers you can stack up. I wonder why there is no game option to have old age or not though.
Reply With Quote
  #2  
Old October 9th, 2006, 04:07 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Message from Abysia

> Of course, doing away with the option to view the spell lists while creating your pretender (as you could in Dom2) might also seems to be designed to irritate players. Ditto for removing the mechanism for having researching commanders greyed out when looking at a province on the map - how the beta testers let that one go by I'll never know. Doing away with themes, thus limitting diversity and removing one of the only ways to try to get close to using all your pretender points? _Hopefully_ some of these are oversites that'll get fixed via patches, but Old Age may be the single change that keeps me from getting as much game time from Dom3 as Dom2.

Didn't you read the company pages. Our real goal is the end of the world. By making an addictive game and then thrash it in the next version is a very good way to make lots of people irritated, use swear words, curse at politicians who then will go to work annoyed and start one or several small wars. In the best of worlds these politicins were also gamers believing thet there can only be ONE.

We are aware that there are people that will not like the ageing mechanic. Some in the beta didn't. Me an JK do. I got quite annoyed when I got my blood 4 Warlock diseased by old age in an MP test, but I've been annoyed before and will probably be again in a month or two. I know how I will feel and I'm not too concerned. Irritation passes.

> I wonder why there is no game option to have old age or not though.

You mean like in real life . If there is a wider consensus among fans there will probably appear an MP mod that alters the startage or maxage of nations with shorter lifespans. Perhaps an (EB) emotional balance mod to remove irritating or overly rewarding random elements such as age and heroes .
__________________
www.illwinter.com
Reply With Quote
  #3  
Old October 10th, 2006, 03:44 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Message from Abysia

Quote:
Kristoffer O said:
> I wonder why there is no game option to have old age or not though.

You mean like in real life . If there is a wider consensus among fans there will probably appear an MP mod that alters the startage or maxage of nations with shorter lifespans. Perhaps an (EB) emotional balance mod to remove irritating or overly rewarding random elements such as age and heroes .
Ah, Real Life. In Real Life, one doesn't get to skip over hours of boredom simply to get to the interesting bits. Why does Dominions allow one to skip forward an entire month in seconds via the turn mechanism? For that matter, Real Life doesn't have graphics options to speed things up - why does Dominions? People (and not-people) are _dying_ and getting _maimed_ in those battles, why should the player be able to fast forward through their suffering???

For that matter - does this mean that we can look forward to Babies Crying, Inlaws, and Nagging Spouses ("Zeus, when_ are you going to finally clean up Thebes?") in Dominions 4?
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #4  
Old October 10th, 2006, 03:54 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Message from Abysia

> Ah, Real Life. In Real Life, one doesn't get to skip over hours of boredom simply to get to the interesting bits. Why does Dominions allow one to skip forward an entire month in seconds via the turn mechanism? For that matter, Real Life doesn't have graphics options to speed things up - why does Dominions? People (and not-people) are _dying_ and getting _maimed_ in those battles, why should the player be able to fast forward through their suffering???

My real life has splendid graphics and i accidentally skipped this month

> For that matter - does this mean that we can look forward to Babies Crying, Inlaws, and Nagging Spouses ("Zeus, when_ are you going to finally clean up Thebes?") in Dominions 4?

Dominions 4 - Infant Gods. Ares still in dipers attacking Afrodite with a fork
__________________
www.illwinter.com
Reply With Quote
  #5  
Old October 10th, 2006, 08:29 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Message from Abysia

Personnally I'm not against the aging system but I think making global mod commands to change it would be a good idea to please everyone(something like #longlives [x years] adding for all characters x years to the old age limit, or #allyounger [x years] reducing all start ages by a number of years).

Anyway mods will probably be done to change max ages, even if the modding stay manual, but giving a command like #allyounger would make more players use a soft version of the age system instead of using the "10000 years max mod" that will very probably be made.
Reply With Quote
  #6  
Old October 11th, 2006, 01:07 AM

Fate Fate is offline
Sergeant
 
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
Fate is on a distinguished road
Default Re: Message from Abysia

I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.

One thing I would like to see is for units to "upgrade" due to old age (eg, hastati -> principes -> triarri being the most common one). Especially for those Polypal Spawns to grow into Aboleths (envisions a couple "missed" decay spells to "force grow" some Mind Lords).
Reply With Quote
  #7  
Old October 11th, 2006, 01:09 AM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Message from Abysia

Like I mentioned before, this is a strategy game, not a roleplaying game.
Reply With Quote
  #8  
Old October 11th, 2006, 02:12 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Message from Abysia

Quote:
Fate said:
I love the old age system, actually. I am playing MA Agartha, and I have two diseased mages, one of which is feeble-minded. So, I "retired" them with a title (Lord [name], Master Mage) and retired them to a "nursing home" province.
Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.