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  #1  
Old October 9th, 2006, 05:07 PM
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Agrajag Agrajag is offline
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Default Re: Message from Abysia

Well, since we are given control over the age of units using mod commands, it shouldn't be very hard to nullify the aging mechanism with a simple mod.
Something like:
Selectmonster 1
MaxAge 10000
Selectmonster 2
MaxAge 10000
...
Selectmonster 1500
MaxAge 10000
...

I'm just making up command names though, since I don't know the max age commands and don't remember the unit select command.
Either way you could write a script to write that for you quite easily.
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  #2  
Old October 9th, 2006, 05:25 PM

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Default Re: Message from Abysia

Quote:
Agrajag said:
Well, since we are given control over the age of units using mod commands, it shouldn't be very hard to nullify the aging mechanism with a simple mod.
Something like:
Selectmonster 1
MaxAge 10000
Selectmonster 2
MaxAge 10000
...
Selectmonster 1500
MaxAge 10000
...

I'm just making up command names though, since I don't know the max age commands and don't remember the unit select command.
Either way you could write a script to write that for you quite easily.
Exactly, using modding commands you can modify this part of the game also. Personally I wouldn't change it for MP games to be honest.

*Edit*

I had to fix my first sentence because it was messed up.
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  #3  
Old October 9th, 2006, 05:29 PM
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Default Re: Message from Abysia

IMO, don't fix what's not broken. Old age just seems to be a really needless "fix".
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Old October 9th, 2006, 05:30 PM
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Default Re: Message from Abysia

But it was fun to implement during development
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Old October 9th, 2006, 05:30 PM

Valandil Valandil is offline
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Default Re: Message from Abysia

And of course you can now have a large amount of fun trying to age your humans beyond all reason. I reccomend precision 0 decay casters and burden of time. Banefire bows combined with a darkness spell also works.
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