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  #1  
Old October 11th, 2006, 01:26 AM

tibbs tibbs is offline
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Here's a question.
I am playing late Ulm and I have a hero whom is a vampire. He is immortal, has regen6, flying and is undead. He has heroic quickness. I have him equipped with a heartseeker sword,terror helm?, and antimagic amulet.He has his default armor on which gives him I think around 15 protection.He gets two or 3 attacks a round due to his quickness.

The question is, when I watch him in battle he never gains one point of fatigue. He doesn't have life drain listed as an attack. Shouldn't he be gaining at least some fatigue with all that swinging?

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  #2  
Old October 11th, 2006, 01:31 AM

thejeff thejeff is offline
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Undead only gain fatigue from spellcasting.
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  #3  
Old October 11th, 2006, 02:52 AM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Or more spesifically, units with 0 Encumberance aren't burdened down by their armor. They get fatique only from magical sources, that is, from casting spells and from being targeted by fatique-increasing spells. They have no metabolism and can't get tired.
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Old October 10th, 2006, 04:48 PM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Say does Undead Archers Banefire affect the units struck after the battle or just battle only?
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Old October 10th, 2006, 05:04 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

If the banefire's Decay effect is not resisted, there usually won't be any "after the battle" for the affected units.

At least in Dom 2, Decay was survivable IF you had very, very high regeneration and base hp, but otherwise, you'd die -- it'd iterate through turns of damage and kill you.
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Old October 11th, 2006, 11:37 AM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

Two questions about pretender blessings from takign high paths:

1) What does Reinvigoration +2 mean? Do you lose 2 pts of fatigue each turn?

2) Does REgeneration 10%, regen 10% of hit pts or 10% of damagE?

ty
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Old October 11th, 2006, 11:45 AM

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Default Re: Just an idea of mine - the Dom3 Q&A thread

1) Reinvigoration helps reduce fatigue for the wearer.

2) I'm not sure. I thought regeneration always had a value assigned to it. Like regeneration 6 meant the unit regained 6 HP back each turn.

My own question. Is there a way to have a mage forge the same magic item every turn? I tried shift+f but next turn he is set back to "defend" status.

It would make it much easier to mass produce those skulls that give you +9 to research.

Thanks,
Chris
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Old October 11th, 2006, 12:03 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Quote:
Taqwus said:
If the banefire's Decay effect is not resisted, there usually won't be any "after the battle" for the affected units.

At least in Dom 2, Decay was survivable IF you had very, very high regeneration and base hp, but otherwise, you'd die -- it'd iterate through turns of damage and kill you.
It ages the target in Dom3. I don't know how much, but I quess it won't kill now, at least not directly.
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Old October 11th, 2006, 02:28 PM
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Default Re: Just an idea of mine - the Dom3 Q&A thread

Yah, noted that in the manual last night. Less guaranteed-kill... and if it's solely age-based, it's less universal. Used to be that Decay would kill undead, too.

Not that the game is lacking in instadeath or near-instadeath... high Blood seems to have gained some very, very nasty spells that would seem useful for sending an enemy SC to Hell (literally).
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