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October 10th, 2006, 04:49 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Message from Abysia
Quote:
Cainehill said:
Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty.
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You mean you're not having any fun sending those feeble old wrecks to the front lines, ahead of the pikemen to slow down a cavalry charge? You either have no sense of humor, or are just a soft excuse for a pretender god bent on the destruction of the world for your glory.
An aside: I immediately sent that joke of a mercenary Madame Fortuna into the front lines when she hired on with a feeble mind. Then I realized my commander had was feebleminded immediately after the battle. Off he goes to the front! It happened again. I then read the text for this slave collar that was being passed down. Oops.
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October 11th, 2006, 02:37 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Message from Abysia
Quote:
Morkilus said:
Quote:
Cainehill said:
Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty.
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You mean you're not having any fun sending those feeble old wrecks to the front lines, ahead of the pikemen to slow down a cavalry charge? You either have no sense of humor, or are just a soft excuse for a pretender god bent on the destruction of the world for your glory.
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Problem is that those old, feebleminded mages tend to often have map movements of one - guess incontinence makes it difficult to travel fast. In dom2, I often saw where it would take 10 turns or more to drag useless troops (and "free" militia) to a valid front line to get them killed off. Given that _every_ turn you have to find that army and update orders, since there's no pathfinding or waypoint mechanism, it's a royal PITA.
And I have another gripe about the age system - following up in new post.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2006, 02:49 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Old Age, Senility, Bitterness
Ah, joy - just got my copy of Dom3, and have yet another source of bitterness about the Aging mechanism, and the manual which is supposedly worth five dollars.
Perhaps it was senility that led the manual to have no mention of Aging, Old Age, etc, in the index or table of contents? A major new mechanic in the game, and no bloody mention of it?!? There's been talk here on the forums about various things having an influence on aging - magic paths, growth scales, etc....
And yet, looking in those sections of the manual, there STILL isn't any god-forsaken mention of aging or the influences of Growth/Death scales or Nature/Death magic paths.
Before I was disgruntled, now I'd color myself a subtle shade of pissed.
(Not even to mention the school of design that led the Age stat to be displayed via ... Fatigue! It's even worse than putting Size "behind" HPs. Hmmm, I better check.... Whew! I thought maybe a new Sanity stat had been added onto
Move, or maybe Precision now displayed Upkeep, or Attack Skill displayed Moral Alignment. *mutter*)
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2006, 03:00 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Old Age, Senility, Bitterness
So that's where it is displayed. I wondered about that myself. It ought to be moved under HP or somesuch.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 03:02 AM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
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Re: Old Age, Senility, Bitterness
I like the age thing a lot. It adds a lot of flavor and some interesting mechanics and it makes Death scales matter in small games where depopulation isn't an issue. Abysia is a country that really has no issues with aging except in the very beginning. It's a simple and cheap ritual to decrease age by 10 years. In fact in my latest game I got a blood mage down to zero years old. Was hoping he'd go negative but it seems you're capped at zero. Sadly the graphic didn't change into that of an infant but hey. 
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October 11th, 2006, 03:20 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Old Age, Senility, Bitterness
Anathemants can't cast Rejuvenation.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 11:18 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Old Age, Senility, Bitterness
Quote:
Cainehill said:
Ah, joy - just got my copy of Dom3, and have yet another source of bitterness about the Aging mechanism, and the manual which is supposedly worth five dollars.
Perhaps it was senility that led the manual to have no mention of Aging, Old Age, etc, in the index or table of contents? A major new mechanic in the game, and no bloody mention of it?!? There's been talk here on the forums about various things having an influence on aging - magic paths, growth scales, etc....
And yet, looking in those sections of the manual, there STILL isn't any god-forsaken mention of aging or the influences of Growth/Death scales or Nature/Death magic paths.
Before I was disgruntled, now I'd color myself a subtle shade of pissed.
(Not even to mention the school of design that led the Age stat to be displayed via ... Fatigue! It's even worse than putting Size "behind" HPs. Hmmm, I better check.... Whew! I thought maybe a new Sanity stat had been added onto
Move, or maybe Precision now displayed Upkeep, or Attack Skill displayed Moral Alignment. *mutter*)
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As you may have guessed, it's mentioned lightly under the unit stats area of the manual. However, no significant explanation is garnered =\.
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October 11th, 2006, 03:29 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: Message from Abysia
Quote:
Morkilus said:
Quote:
Cainehill said:
Ah yes - yet another bloody way to have to pay expensive upkeep on troops because you don't dismiss them from service when they become crippled & useless. Nifty.
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You mean you're not having any fun sending those feeble old wrecks to the front lines, ahead of the pikemen to slow down a cavalry charge? You either have no sense of humor, or are just a soft excuse for a pretender god bent on the destruction of the world for your glory.
An aside: I immediately sent that joke of a mercenary Madame Fortuna into the front lines when she hired on with a feeble mind. Then I realized my commander had was feebleminded immediately after the battle. Off he goes to the front! It happened again. I then read the text for this slave collar that was being passed down. Oops.
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whoa am i the only one that saw a potentially lame tatic with this?
I asumed slave collar would be destroyed when the wearer died. Make a bunch put them on crappy commanders have them attack the turn before your army and hopefully feeblemind varius mages???
Or where you giving poeple the collars?
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October 11th, 2006, 03:31 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Message from Abysia
It's about equaly lame as passing that shapeshifting amulet to others.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 10:37 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
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Re: Message from Abysia
I really like the old age system. I am now playing as Pythium, with +3 growth, and I have had at least 70 very old mages (starting age is 60/50) and so far maybe 5 have died of old age, and another 4 are diseased. And remember, diseased mages can still work until they die!
I don't have any problem with the aging system. A growth +1 scale is sufficient protection, normally.
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