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  #1  
Old October 11th, 2006, 01:13 AM
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Default Re: SE:V Manual Released

Hey Tim,

Perhaps you guys can charge them for your lawyer's time?

--------

And for the rest of us, we'd just better hope that Quebec doesn't succeed in separating and forming a new country!
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  #2  
Old October 11th, 2006, 01:43 AM
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Default Re: SE:V Manual Released

Quote:
Perhaps you guys can charge them for your lawyer's time?
Too funny jimbob!

If we did, they'd just declare bankruptcy.
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  #3  
Old October 11th, 2006, 01:50 AM
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Default Re: SE:V Manual Released

Derivative works would be, like... Someone going out and making 'Squidge, loneliest little Eee' First-Person Adventure game and then selling it for profit.

Mods are not considered derivative software because they have to be run on the original and are not being sold for money. (If they're sold for money, though, they can be nailed.)

Of course, when creating a mod based off something (BSG, ST, SW, B5) you have to be careful with THEIR copyright laws.

Well, as a closer. Strategy First sucks... I mean, I held out hope, but god... I compared the SEIV and SEV manuals, and, well, the SEIV one beats 'em by leaps and bounds. Not only that, S1 has a nasty history of screwing their partners. In the not-so-friendly way, too.


(least, I think that's right.)
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Old October 11th, 2006, 07:10 AM
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Default Re: SE:V Manual Released

Oh my god, this is just incredibly careless!
I would fire any person who publishes such **** (censored).
It really makes me reconsider where I shall buy SE V.
Couldn't Shrapnel get a license to sell it as does apparently Steam, and some other companies?
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Old October 11th, 2006, 08:08 AM
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Default Re: SE:V Manual Released

Quote:
cshank2 said:
Derivative works would be, like... Someone going out and making 'Squidge, loneliest little Eee' First-Person Adventure game and then selling it for profit.

or space empires shooters. Look out Fyron. Yeah I know you're not selling it.
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Old October 11th, 2006, 02:51 PM
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Default Re: SE:V Manual Released

Randallw said:
or space empires shooters. Look out Fyron. Yeah I know you're not selling it.


Well... Shrapnel would have to be the one to sue me over that, since I used graphics from the game they published (SE4 1.91).
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  #7  
Old October 11th, 2006, 05:52 PM
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Default Re: SE:V Manual Released

Quote:
Imperator Fyron said:
Randallw said:
or space empires shooters. Look out Fyron. Yeah I know you're not selling it.


Well... Shrapnel would have to be the one to sue me over that, since I used graphics from the game they published (SE4 1.91).
Ummm, so, I guess we'd go to Canada for that????
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Old October 11th, 2006, 07:42 PM
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Default Re: SE:V Manual Released

I think, in the case of Shrapnel, it would have to be in Botswana.
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Old October 11th, 2006, 08:19 AM
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Default Re: SE:V Manual Released

Quote:
Derivative works would be, like... Someone going out and making 'Squidge, loneliest little Eee' First-Person Adventure game and then selling it for profit.
Well, our lawyers made sure that we had no reference to derivative works, as that is quite limiting and open to interpretation.

My guess though, with all the different versions of the EULA within the game and printed/ electronic materials that the whole thing would be 'null and void'. You can probably do whatever you want with it.

Please don't use that statement as fact, I am not a lawyer. I know that I am not a lawyer, because of the amount of money we pay lawyers each year.
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Old October 11th, 2006, 10:55 AM
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Default Re: SE:V Manual Released

Quote:
Tim Brooks said:
If we did, they'd just declare bankruptcy.
You mean, declare bankruptcy, again, don't you?
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