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October 11th, 2006, 02:49 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Old Age, Senility, Bitterness
Ah, joy - just got my copy of Dom3, and have yet another source of bitterness about the Aging mechanism, and the manual which is supposedly worth five dollars.
Perhaps it was senility that led the manual to have no mention of Aging, Old Age, etc, in the index or table of contents? A major new mechanic in the game, and no bloody mention of it?!? There's been talk here on the forums about various things having an influence on aging - magic paths, growth scales, etc....
And yet, looking in those sections of the manual, there STILL isn't any god-forsaken mention of aging or the influences of Growth/Death scales or Nature/Death magic paths.
Before I was disgruntled, now I'd color myself a subtle shade of pissed.
(Not even to mention the school of design that led the Age stat to be displayed via ... Fatigue! It's even worse than putting Size "behind" HPs. Hmmm, I better check.... Whew! I thought maybe a new Sanity stat had been added onto
Move, or maybe Precision now displayed Upkeep, or Attack Skill displayed Moral Alignment. *mutter*)
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Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2006, 03:00 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Old Age, Senility, Bitterness
So that's where it is displayed. I wondered about that myself. It ought to be moved under HP or somesuch.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 03:02 AM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
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Re: Old Age, Senility, Bitterness
I like the age thing a lot. It adds a lot of flavor and some interesting mechanics and it makes Death scales matter in small games where depopulation isn't an issue. Abysia is a country that really has no issues with aging except in the very beginning. It's a simple and cheap ritual to decrease age by 10 years. In fact in my latest game I got a blood mage down to zero years old. Was hoping he'd go negative but it seems you're capped at zero. Sadly the graphic didn't change into that of an infant but hey. 
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October 11th, 2006, 03:20 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Old Age, Senility, Bitterness
Anathemants can't cast Rejuvenation.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 11th, 2006, 11:18 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Re: Old Age, Senility, Bitterness
Quote:
Cainehill said:
Ah, joy - just got my copy of Dom3, and have yet another source of bitterness about the Aging mechanism, and the manual which is supposedly worth five dollars.
Perhaps it was senility that led the manual to have no mention of Aging, Old Age, etc, in the index or table of contents? A major new mechanic in the game, and no bloody mention of it?!? There's been talk here on the forums about various things having an influence on aging - magic paths, growth scales, etc....
And yet, looking in those sections of the manual, there STILL isn't any god-forsaken mention of aging or the influences of Growth/Death scales or Nature/Death magic paths.
Before I was disgruntled, now I'd color myself a subtle shade of pissed.
(Not even to mention the school of design that led the Age stat to be displayed via ... Fatigue! It's even worse than putting Size "behind" HPs. Hmmm, I better check.... Whew! I thought maybe a new Sanity stat had been added onto
Move, or maybe Precision now displayed Upkeep, or Attack Skill displayed Moral Alignment. *mutter*)
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As you may have guessed, it's mentioned lightly under the unit stats area of the manual. However, no significant explanation is garnered =\.
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