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October 11th, 2006, 04:21 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: Is OpenGL required ?
Hmm. But the problem is my video card might heat up. It doesn't seem to heat up with opengl disabled. I wonder if 'quasi-enabling' opengl is risky. I'm not so much afraid of crash (althrough it's fairly annoying if you use Linux), but that my video card may permanently break.
I guess there's only one way to check.
Where can I find the commandline switches ? Demo doesn't come with manual.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 11th, 2006, 05:32 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Is OpenGL required ?
I suspect "quasi-enabling" won't be any worse than using the card with OpenGL totally disabled. I of course can't make any promises, but using e.g. Mesa I think you should be doing all the OpenGL rendering stuff (which is what makes your card hot) in the CPU and then sending the finished product to the video card to put up on the screen. So, as far as the card is concerned, it should be no different than other non-3D-accelerated graphics.
Maybe someone with a stronger background in hardware can confirm? But if it were my card, I would feel comfortable using it with Mesa.
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October 11th, 2006, 06:54 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Is OpenGL required ?
Quote:
B0rsuk said:
Hmm. But the problem is my video card might heat up. It doesn't seem to heat up with opengl disabled.
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wow this is pretty odd. I guess you have some old video card?
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 11th, 2006, 07:45 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: Is OpenGL required ?
From one of the hints during turn hosting, there was mention (if i recall correctly) of a "-x" switch to use when playing dominions 3 with old graphic cards, it might be what you need.
Someone with the manual (i'm still playing only the demo while waiting the game to ship) might be more precise.
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October 11th, 2006, 07:53 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Is OpenGL required ?
Code:
******* Video Options *******
-w --window Run Dominions 3 in a window
-u --fullscreen Use the entire screen
--bitplanes X Try to use a color depth of X bits per pixel
--zbuffer X Try to use a depth buffer of X bits per pixel (default=16)
-T --textonly Use this with --tcpserver to get graphicless server
--gamma X Set gamma function (brightness) 0.1 - 5.0 (default=1.0)
--opacity X Set gui opacity 0 - 100
-r --res X Y Set screen resolution / window size (default=800 600)
--animback Use animated backgrounds
-a --noanimback Don't use animated backgrounds
--fade Use fade effects
-f --nofade No fade effects
--nopopups No helpful popups
--fps X Aim for this nbr of frames per second (default=20)
--maxfps X Maximum nbr of frames per second (default=50)
--filtering X Quality of OpenGL filtering 0-3 (default=2)
--maxtexsize X Max texture size in pixels 32-4096 (default=unlimited)
--treequal X Tree quality 1-5 (default=3)
--texqual X Texture quality 1-5 (default=3)
--nolightfx No light effects in battles
--partamount X Max nbr of particles 0-8 (0=none, 4=default, 8=max)
--nograss Don't draw the grass
--noarcade Don't draw floating damage numbers
--noglext Don't use any OpenGL extensions
--vsync Enable vsync
-V --novsync Disable vsync
--renderpath X Use different optimizations 0-1 (0=good for low mem cards)
-x --fastgrx Faster graphics (use 3 times for best performance (-xxx))
-p --perftest Run a performance test and exit
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 11th, 2006, 03:34 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: Is OpenGL required ?
Arrrgh, I can't get Mesa to work. How did you do it ? The trouble is I can't find any sensible documentation, not to mention an example.
It would appear that I already had several 'mesa' packages installed, but I can't figure out how to use it instead of nv or nvidia. You know, the Driver "nv" section in xorg.conf . What do I put into xorg.conf (if anything ?)
In any case, glxgears doesn't run because;
Code:
b0rsuk@dziupla:~$ glxgears
Xlib: extension "GLX" missing on display ":0.0".
Error: couldn't get an RGB, Double-buffered visual
I use (K)Ubuntu 6.06. I can't find anything except several dozen "ATI drivers suck and how to get rid of mesa" type of threads. Please help, I finally found a way to pay for Dominions3, and it would utterly suck to fail so close to my goal.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 11th, 2006, 03:52 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Is OpenGL required ?
Quote:
B0rsuk said:
Arrrgh, I can't get Mesa to work. How did you do it ? The trouble is I can't find any sensible documentation, not to mention an example.
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Basically, all calls to 3D graphics eventually end up in the glx library. Mesa's libglx will do the low-level calculations itself, while the libglx that comes with NVidia drivers or similar basically acts as a front end to your graphic card.
You need to replace the installed libglx files on your system with Mesa's variant, or set your loadpath (LD_LIBRARY_PATH, I think, but not sure) so that Mesa's libglx library is loaded instead of your video driver's libglx.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 11th, 2006, 03:54 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Is OpenGL required ?
But... but.. but that sounds like work ! Oh well...
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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