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October 11th, 2006, 07:45 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Is OpenGL required ?
From one of the hints during turn hosting, there was mention (if i recall correctly) of a "-x" switch to use when playing dominions 3 with old graphic cards, it might be what you need.
Someone with the manual (i'm still playing only the demo while waiting the game to ship) might be more precise.
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October 11th, 2006, 07:53 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Is OpenGL required ?
Code:
******* Video Options *******
-w --window Run Dominions 3 in a window
-u --fullscreen Use the entire screen
--bitplanes X Try to use a color depth of X bits per pixel
--zbuffer X Try to use a depth buffer of X bits per pixel (default=16)
-T --textonly Use this with --tcpserver to get graphicless server
--gamma X Set gamma function (brightness) 0.1 - 5.0 (default=1.0)
--opacity X Set gui opacity 0 - 100
-r --res X Y Set screen resolution / window size (default=800 600)
--animback Use animated backgrounds
-a --noanimback Don't use animated backgrounds
--fade Use fade effects
-f --nofade No fade effects
--nopopups No helpful popups
--fps X Aim for this nbr of frames per second (default=20)
--maxfps X Maximum nbr of frames per second (default=50)
--filtering X Quality of OpenGL filtering 0-3 (default=2)
--maxtexsize X Max texture size in pixels 32-4096 (default=unlimited)
--treequal X Tree quality 1-5 (default=3)
--texqual X Texture quality 1-5 (default=3)
--nolightfx No light effects in battles
--partamount X Max nbr of particles 0-8 (0=none, 4=default, 8=max)
--nograss Don't draw the grass
--noarcade Don't draw floating damage numbers
--noglext Don't use any OpenGL extensions
--vsync Enable vsync
-V --novsync Disable vsync
--renderpath X Use different optimizations 0-1 (0=good for low mem cards)
-x --fastgrx Faster graphics (use 3 times for best performance (-xxx))
-p --perftest Run a performance test and exit
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 11th, 2006, 03:34 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
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Re: Is OpenGL required ?
Arrrgh, I can't get Mesa to work. How did you do it ? The trouble is I can't find any sensible documentation, not to mention an example.
It would appear that I already had several 'mesa' packages installed, but I can't figure out how to use it instead of nv or nvidia. You know, the Driver "nv" section in xorg.conf . What do I put into xorg.conf (if anything ?)
In any case, glxgears doesn't run because;
Code:
b0rsuk@dziupla:~$ glxgears
Xlib: extension "GLX" missing on display ":0.0".
Error: couldn't get an RGB, Double-buffered visual
I use (K)Ubuntu 6.06. I can't find anything except several dozen "ATI drivers suck and how to get rid of mesa" type of threads. Please help, I finally found a way to pay for Dominions3, and it would utterly suck to fail so close to my goal.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 11th, 2006, 03:52 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
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Re: Is OpenGL required ?
Quote:
B0rsuk said:
Arrrgh, I can't get Mesa to work. How did you do it ? The trouble is I can't find any sensible documentation, not to mention an example.
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Basically, all calls to 3D graphics eventually end up in the glx library. Mesa's libglx will do the low-level calculations itself, while the libglx that comes with NVidia drivers or similar basically acts as a front end to your graphic card.
You need to replace the installed libglx files on your system with Mesa's variant, or set your loadpath (LD_LIBRARY_PATH, I think, but not sure) so that Mesa's libglx library is loaded instead of your video driver's libglx.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 11th, 2006, 03:54 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
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Re: Is OpenGL required ?
But... but.. but that sounds like work ! Oh well...
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 14th, 2006, 04:40 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
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Re: Is OpenGL required ?
Are you sure you meant mesa and not vesa ?
I tried Kubuntu 6.06 livec/install, and in 'safe graphics' mode it has 'vesa' in xorg.conf . And the funny thing is, glxgears works.
I copied both xorg.conf and lsmod output from livecd for further analysis, but no matter what I do I can't reproduce the effect. (jerky, but spinning glxgears on vesa drivers). Any ideas how to get it to work ?
I already found someone with spare Geforce2MX, but if I could manage without buying it, even for 'symbolic' price...
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 15th, 2006, 07:20 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
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Re: Is OpenGL required ?
* nvidea, vesa, nv <--- 2D video drivers. They are completely unrelated to 3D (I suspect in some distant future they will become obsolete, too)
* mesa, fglrx, nvidia <--- 3D opengl libraries/drivers. I have no doubt there is some Debian command to switch to the mesa lib, try google 
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"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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