|
|
|
 |

October 11th, 2006, 12:03 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Quote:
Taqwus said:
If the banefire's Decay effect is not resisted, there usually won't be any "after the battle" for the affected units.
At least in Dom 2, Decay was survivable IF you had very, very high regeneration and base hp, but otherwise, you'd die -- it'd iterate through turns of damage and kill you.
|
It ages the target in Dom3. I don't know how much, but I quess it won't kill now, at least not directly.
|

October 11th, 2006, 02:28 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Yah, noted that in the manual last night. Less guaranteed-kill... and if it's solely age-based, it's less universal. Used to be that Decay would kill undead, too.
Not that the game is lacking in instadeath or near-instadeath... high Blood seems to have gained some very, very nasty spells that would seem useful for sending an enemy SC to Hell (literally).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

October 11th, 2006, 04:52 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Cocythos is better. They'll be stuck in ice for all eternity, and if they are big enough traitors Satan (or is it Shai'tan, Enemy of Gods and Men in Dominions?  ) will chew on them for all eternity.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

October 11th, 2006, 06:00 PM
|
Private
|
|
Join Date: Oct 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Am I understanding properly that nations with heat/cold scales are good things, since your Pretender would set his heat/cold scale up or down, thereby gaining extra points to spend on things? For example, Abysia wants a heat scale of +3, so your Pretender sets his heat scale to +3 and gains 120 points to spend on other stuff.
|

October 11th, 2006, 06:02 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Yes, they are very good things.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

October 11th, 2006, 06:26 PM
|
Private
|
|
Join Date: Oct 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
How can you tell which nation's buildings can build whatever outside of the capital. Specifically, which nation's non-capital labs can produce mages?
|

October 11th, 2006, 06:26 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Bear in mind though that your dominion can screw up other people, and their dominion can screw you up.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

October 11th, 2006, 06:57 PM
|
Sergeant
|
|
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Just an idea of mine - the Dom3 Q&A thread
Capitol-only units have a site that allows their construction (sort of like horse's vale. It was common in the Dom2 Demo, but I haven't actually seen it in Dom3 yet...).
Right-click on a site and it will tell you what it allows (it will only allow it for that nation, though. As opposed to other sites, which allow it for everyone). Alternatively you can build a second castle and see what doesn't show up.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|