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November 6th, 2001, 06:15 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: TDM-ModPack 2.00 BETA
Everyone who uses the TDM-ModPack:
As Mephisto said, we WANT your comments/criticisms, etc. Please post them in this thread so all of the authors (and there are a lot of us) can see what needs to be fixed. When posting, please state what Version you used, what type of game you were playing (planets/tech start/racial point levels/galaxy type/warp points connected or not) and whether any other mods were installed at the same time or you were using a modified set. If there is something really screwy, it helps to send us a savegame. Even if you have no bugs, etc. - it would be helpful if people posted "leaderBoards" from their games and explained the type of game so that we can see which races need to be improved in what type of games starts.
Thanks in advance for you help.
-Tampa_Gamer
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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November 6th, 2001, 06:20 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: TDM-ModPack 2.00 BETA
Mephisto:
Quick note - the Version number on the Vaxin should be 1.1, not 2.50. Very minor issue, but I wanted to let you know about it.
Thanks,
AK
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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November 6th, 2001, 06:26 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: TDM-ModPack 2.00 BETA
Sorry about that Alpha K. - that was my fault, not Mephisto's. We will correct for final Version.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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November 6th, 2001, 06:32 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Tampa_Gamer:
Sorry about that Alpha K. - that was my fault, not Mephisto's. We will correct for final Version.
No problem - just didn't want people to get confused later. 
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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November 6th, 2001, 06:43 PM
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Private
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Join Date: Nov 2001
Location: England
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Re: TDM-ModPack 2.00 BETA
Apologies but I am a total newbie at SEIV - so new that Fedex only just delivered my copy home today and I still havn't got back to instal it.
I am just checking the various threads on this board to get a feel for the game and should be grateful if one of you pros could please tell me what I DO need to download/instal in order to get max satisfaction.
Seeing all these MODs and patches and stuff makes a computer virgin like me slightly scared.
Cheers
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sodomis non sapiens
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sodomis non sapiens
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November 6th, 2001, 07:15 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: TDM-ModPack 2.00 BETA
New SE4 disk with TDM-mod is a commercial product, right ? Would't Shrapnel Games have copyright problems about klingons, romulans, earth alliance, etc. with Paramount, Warner Brothers and god knows who else ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 6th, 2001, 07:34 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
Yea, they would have. We will remove the copyrighted races in the CD-Version. All the AI files from these races have been transfered to races that came with the game (e.g. Earth Alliance -> Terrans)
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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