|
|
|
 |

November 6th, 2001, 07:34 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
Yea, they would have. We will remove the copyrighted races in the CD-Version. All the AI files from these races have been transfered to races that came with the game (e.g. Earth Alliance -> Terrans)
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

November 6th, 2001, 07:43 PM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
quote: Originally posted by oleg:
New SE4 disk with TDM-mod is a commercial product, right ? Would't Shrapnel Games have copyright problems about klingons, romulans, earth alliance, etc. with Paramount, Warner Brothers and god knows who else ?
Good point. Especially Paramount.
Of course, I did notice that the Drakol appear to be a rename of a certain race from another game.
------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|

November 6th, 2001, 07:55 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
Just try this Mod for the start. It doesn't change any settings from the original game, it just adds new and - i hope - better AIs.
quote: Originally posted by khanuk:
I am just checking the various threads on this board to get a feel for the game and should be grateful if one of you pros could please tell me what I DO need to download/instal in order to get max satisfaction.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

November 6th, 2001, 08:13 PM
|
 |
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
Khanuk:
My 2 cents would be to (1) install the game from the CD (probably Version 1.01), (2) update it with the latest patch (Version 1.49 found in the patch section on the main SG site), (3) sit back and play the tutorials and a few small galaxy games to get a feel for how to do certain things like build ships, design and research, and then (4) look into some of the non-data modifying mods like the TDM-ModPack. Trying to install mods even before you understand some of the basics of the game, may be a bit overwhelming even if you have played a lot of 4x games before
-TG
[This message has been edited by Tampa_Gamer (edited 06 November 2001).]
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|

November 7th, 2001, 01:40 AM
|
Corporal
|
|
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
I have found two problems with the TDM-Modpack:
1) the SE IV cursor seems to have disappeared and is replaced by the window standard cursor. If I change path.txt to none again, I have the SE IV cursor back.
2)I get an error when the Klingons make their turn stating the Filler Tech entry hasn't been found. I've been searching for the file TechArea_fillertech which is stated in God Emperor's Readme, but couldn't find it on my harddrive, so I guess it's not part of the Modpack right now.
Gorgo
|

November 7th, 2001, 02:20 AM
|
 |
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 2.00 BETA
Thanks Gorgo-
I figured out the cursor problem. With this Version we added a small modification to the intro screen to let the player know that they were using files from the TDM-ModPack directory instead of the default ones. Unfortunately, it looks like the game is OK with flipping back to the default graphics files for buttons, etc. but it really wants the cursors to be in the "TDM-ModPack\Pictures\Game" subdirectory. For now you can just copy the cursors from the default to that directory and that should fix the problem. Thanks for the bug!
-TG
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|

November 7th, 2001, 03:23 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: TDM-ModPack 2.00 BETA
I noticed that the Klingon set is using the old graphic set without the Baseship BMP. The race viewer is also out dated.
And I noted that the Romulan race also is not using the Baseship BMP
CORRECTION, the name has been changed and the Race Viewers have not been updated. I will fix that now.
------------------
New Age Ship Yards
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|