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  #1  
Old November 6th, 2001, 07:34 PM
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Default Re: TDM-ModPack 2.00 BETA

Yea, they would have. We will remove the copyrighted races in the CD-Version. All the AI files from these races have been transfered to races that came with the game (e.g. Earth Alliance -> Terrans)
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Old November 6th, 2001, 07:43 PM

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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by oleg:
New SE4 disk with TDM-mod is a commercial product, right ? Would't Shrapnel Games have copyright problems about klingons, romulans, earth alliance, etc. with Paramount, Warner Brothers and god knows who else ?


Good point. Especially Paramount.

Of course, I did notice that the Drakol appear to be a rename of a certain race from another game.




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  #3  
Old November 6th, 2001, 07:55 PM
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Default Re: TDM-ModPack 2.00 BETA

Just try this Mod for the start. It doesn't change any settings from the original game, it just adds new and - i hope - better AIs.

quote:
Originally posted by khanuk:
I am just checking the various threads on this board to get a feel for the game and should be grateful if one of you pros could please tell me what I DO need to download/instal in order to get max satisfaction.


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Old November 6th, 2001, 08:13 PM
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Default Re: TDM-ModPack 2.00 BETA

Khanuk:

My 2 cents would be to (1) install the game from the CD (probably Version 1.01), (2) update it with the latest patch (Version 1.49 found in the patch section on the main SG site), (3) sit back and play the tutorials and a few small galaxy games to get a feel for how to do certain things like build ships, design and research, and then (4) look into some of the non-data modifying mods like the TDM-ModPack. Trying to install mods even before you understand some of the basics of the game, may be a bit overwhelming even if you have played a lot of 4x games before

-TG

[This message has been edited by Tampa_Gamer (edited 06 November 2001).]
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Old November 7th, 2001, 01:40 AM

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Default Re: TDM-ModPack 2.00 BETA

I have found two problems with the TDM-Modpack:

1) the SE IV cursor seems to have disappeared and is replaced by the window standard cursor. If I change path.txt to none again, I have the SE IV cursor back.

2)I get an error when the Klingons make their turn stating the Filler Tech entry hasn't been found. I've been searching for the file TechArea_fillertech which is stated in God Emperor's Readme, but couldn't find it on my harddrive, so I guess it's not part of the Modpack right now.

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  #6  
Old November 7th, 2001, 02:20 AM
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Default Re: TDM-ModPack 2.00 BETA

Thanks Gorgo-

I figured out the cursor problem. With this Version we added a small modification to the intro screen to let the player know that they were using files from the TDM-ModPack directory instead of the default ones. Unfortunately, it looks like the game is OK with flipping back to the default graphics files for buttons, etc. but it really wants the cursors to be in the "TDM-ModPack\Pictures\Game" subdirectory. For now you can just copy the cursors from the default to that directory and that should fix the problem. Thanks for the bug!

-TG
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Old November 7th, 2001, 03:23 AM
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Default Re: TDM-ModPack 2.00 BETA

I noticed that the Klingon set is using the old graphic set without the Baseship BMP. The race viewer is also out dated.

And I noted that the Romulan race also is not using the Baseship BMP

CORRECTION, the name has been changed and the Race Viewers have not been updated. I will fix that now.

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