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  #1  
Old October 11th, 2006, 06:53 PM
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Default Re: Modding SEV Thread Questions

You can use blank abilities that can utilize formulas in for amount1 and amount2 that can report to the player how much resistance a missile has or how fast it goes etc - or for any description that you want really.
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Old October 13th, 2006, 09:09 PM
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Default Re: Modding SEV Thread Questions

I was looking through the files and there are three things I don’t get.

1. I noticed “Can Use Warp Points”; does that mean you can finally make small crafts that can use warp points?

2. Isn’t there a list of all the abilities that can be used?

3. What are the weapon types and weapon delivery types? Isn’t there a list of them?
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Old October 13th, 2006, 10:07 PM
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Default Re: Modding SEV Thread Questions

Weapon types are whatever you decide to write components for.

Delivery types are pretty much seekers (with variable turning rate limits), beams and projectiles. Plus ramming warheads.
Hit/miss for beams/projectiles is decided by ECM/sensors.

Available damage types are whatever you write in the damagetypes.txt file.
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Old October 13th, 2006, 10:21 PM
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Default Re: Modding SEV Thread Questions

I have been looking into this and I think you have it backwards. After looking at each weapon in the components file and reading the manual I see that Weapon Type is one of the four aforementioned types and that Weapon Delivery Type is what you make it.

The manual says there should be various files that are Description_xxx but I don’t see them. Did MM take them all out and if so how can we get them?
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Old October 13th, 2006, 10:36 PM
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Default Re: Modding SEV Thread Questions

Oh, I gotcha.
The arbitrary one is just a hook; you can make things (racial traits, talisman-ish components, etc) multiply damage amounts caused by the named weapon delivery type.

For example, in GGmod, I set them all to "generic"
Then for the disposable culture I set +100% damage from "generic" weapons, and for preservationists, -50% to damage from "generic" weapons.
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Old October 14th, 2006, 01:07 AM
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Default Re: Modding SEV Thread Questions

Why are there both Min and Max Damage Modifier Formulas? I’m going to take a stab and say the Min formula is for the min damage the weapon will do and the max formula is for the max damage the weapon will do? How does SE know which formula to apply?
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Old October 14th, 2006, 01:17 AM
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Default Re: Modding SEV Thread Questions

It specifies a range of damage for the weapon. For example if the min is 30 and the max is 40, the weapons will do between 30-40 damage.
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