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November 7th, 2001, 01:09 PM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
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Re: TDM-ModPack 2.00 BETA
Mephisto:
Is the changed ModPack Online again? What about the Filler Tech - is it included now?
Gorgo
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November 7th, 2001, 01:37 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: TDM-ModPack 2.00 BETA
Q - Atraikians aren't part of the modpack. They are currently undergoing a major rework including the ship pictures since htose were just my initial pictures for a BFG Chaos race in a different color. It's going to be a while before they are done. The Zorians have the same 100% problem, but all I have left on them right now is re-rendering the bases, weapon platforms, troops, and the med./lrg transport. I'm hopeing they will be done by monday, followed by the Kzinti (using SFB ships from Ghosts Shipyards), Chaos, and Gorn (again ships from Ghosts shipyards).
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November 7th, 2001, 01:55 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Gorgo:
Is the changed ModPack Online again? What about the Filler Tech - is it included now?
Its Online, just click the old link. The filler tech is not included (no need for it any more since MM fixed the research queue bug) but the lines that caused the errors where erased.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 7th, 2001, 01:58 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Q:
One more observation: several races (e.g. Narn, Atraikan) have an empty research project line due to 50% (Narn) or even 100% (Atraikan) Tech Area Min Percent and therefore lose research points!
The Narn should not have an empty research queue. Note that the AI will fill the research queue (in fact all queues) at the end of the turn so you don't always see what the Ai is doing until you get the log report in the next turn. In which cases do the Narn have an empty research queue?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 8th, 2001, 02:16 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by oleg:
I think that Piundon have problems with colony ships as well. The colony ship has only 3 engines and supply storage. The resulting supply is exactly the same as with standard 5-engine ships - 2K, so Piundon ships have _exactly the same range_ but move twice slower ! I understand that Tampa-Gamer have tried to create a long-range colony ship, but it does not work with supply storage I. To get better range, cargo bays but not engines should be replaced with supply.
Oleg.
Thanks for the observation Oleg, this is exactly why we wanted several more pairs of eyes on our races. I think the problem is I originally was designing the epoch 1 colonizers for several succeeding tech levels. With the design of the LRACK colonizer, I guess I should put the originals back to what they were. I will test this tonight. Thanks again.
-TG
[This message has been edited by Tampa_Gamer (edited 07 November 2001).]
[This message has been edited by Tampa_Gamer (edited 07 November 2001).]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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November 8th, 2001, 02:49 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: TDM-ModPack 2.00 BETA
Guys,
Just to let you know, there has been some compilation problem with the Klingon, Romulan files in mod-pack.
The files I sent for inclusion work fine.
I suspect that they were accidently overwritten by an older Version.
I am in touch with Mephisto regarding it.
I have posted them in the races archive in the mean-time until it is all sorted out.
Regards,
GE.
PS: Its a huge job that Mephisto has undertaken and some bugs were bound to crop up!
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November 7th, 2001, 04:42 PM
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Private
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Join Date: Nov 2001
Location: England
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Re: TDM-ModPack 2.00 BETA
Tampa_Gamer and Mephisto
Many thanks for the advice. Installed SEIV Version 1.01)Last night, did the tutorial and is well impressed.
Tampa_Gamer, I will follow your lead and get the hang of this before I download the 1.49 patch and the Mods - look forward to having some meaningful input on future threads
All the best
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sodomis non sapiens
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