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  #1  
Old November 7th, 2001, 01:55 PM
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Mephisto Mephisto is offline
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Gorgo:
Is the changed ModPack Online again? What about the Filler Tech - is it included now?


Its Online, just click the old link. The filler tech is not included (no need for it any more since MM fixed the research queue bug) but the lines that caused the errors where erased.
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Old November 7th, 2001, 01:58 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Q:
One more observation: several races (e.g. Narn, Atraikan) have an empty research project line due to 50% (Narn) or even 100% (Atraikan) Tech Area Min Percent and therefore lose research points!


The Narn should not have an empty research queue. Note that the AI will fill the research queue (in fact all queues) at the end of the turn so you don't always see what the Ai is doing until you get the log report in the next turn. In which cases do the Narn have an empty research queue?

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  #3  
Old November 8th, 2001, 02:16 AM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by oleg:
I think that Piundon have problems with colony ships as well. The colony ship has only 3 engines and supply storage. The resulting supply is exactly the same as with standard 5-engine ships - 2K, so Piundon ships have _exactly the same range_ but move twice slower ! I understand that Tampa-Gamer have tried to create a long-range colony ship, but it does not work with supply storage I. To get better range, cargo bays but not engines should be replaced with supply.

Oleg.



Thanks for the observation Oleg, this is exactly why we wanted several more pairs of eyes on our races. I think the problem is I originally was designing the epoch 1 colonizers for several succeeding tech levels. With the design of the LRACK colonizer, I guess I should put the originals back to what they were. I will test this tonight. Thanks again.

-TG

[This message has been edited by Tampa_Gamer (edited 07 November 2001).]

[This message has been edited by Tampa_Gamer (edited 07 November 2001).]
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Old November 8th, 2001, 02:49 AM

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Default Re: TDM-ModPack 2.00 BETA

Guys,
Just to let you know, there has been some compilation problem with the Klingon, Romulan files in mod-pack.
The files I sent for inclusion work fine.
I suspect that they were accidently overwritten by an older Version.
I am in touch with Mephisto regarding it.
I have posted them in the races archive in the mean-time until it is all sorted out.

Regards,
GE.

PS: Its a huge job that Mephisto has undertaken and some bugs were bound to crop up!
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Old November 7th, 2001, 04:42 PM

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Default Re: TDM-ModPack 2.00 BETA

Tampa_Gamer and Mephisto

Many thanks for the advice. Installed SEIV Version 1.01)Last night, did the tutorial and is well impressed.

Tampa_Gamer, I will follow your lead and get the hang of this before I download the 1.49 patch and the Mods - look forward to having some meaningful input on future threads

All the best
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  #6  
Old November 7th, 2001, 05:47 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
I think that Piundon have problems with colony ships as well. The colony ship has only 3 engines and supply storage. The resulting supply is exactly the same as with standard 5-engine ships - 2K, so Piundon ships have _exactly the same range_ but move twice slower ! I understand that Tampa-Gamer have tried to create a long-range colony ship, but it does not work with supply storage I. To get better range, cargo bays but not engines should be replaced with supply.
I feel I should point out here that swapping engines for Supply Storage Is will increase your range dramatically.

In this case, 5 engines, and 2500 supplies is normal:
2500 / (5*10) = 50 squares range

3 engines, and 2500 supplies:
2500 / (3*10) = 83 range @ speed 3

By reducing your speed to 3, you get 66% more range.

Note: upgrading engines from Ion to Quantums will have no effect on your range, just your speed. You run out of fuel in the same starsystem, but you get to that starsystem faster.
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  #7  
Old November 7th, 2001, 06:15 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by suicide_junkie:
I feel I should point out here that swapping engines for Supply Storage Is will increase your range dramatically.

In this case, 5 engines, and 2500 supplies is normal:
2500 / (5*10) = 50 squares range

3 engines, and 2500 supplies:
2500 / (3*10) = 83 range @ speed 3

By reducing your speed to 3, you get 66% more range.

Note: upgrading engines from Ion to Quantums will have no effect on your range, just your speed. You run out of fuel in the same starsystem, but you get to that starsystem faster.



Hmm.. Thanks suicide, I don't have my notes with me, but I thought I went through some sort of comparison when I was first doing that.
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