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October 11th, 2006, 11:14 PM
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Sergeant
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Join Date: Jun 2005
Location: Ottawa Canada
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Re: WWI and Colonial Warfare.
WWI is doable and I beleive is not entirely dead.
The idea of pushing back the clock to mid to late 19th century - American civil war, Franco Prussian, Boer war etc. has been discussed. The consensus was that the current engine is not designed to properly handling battles of that time period - specifically command and control and unit fragility. So its not a lack of interest or will, its all been discussed before.
Please go ahead and post what you have done so far - you may have a new perspective.
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"I love the smell of anthracite in the morning...
It smells like - victory"
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October 12th, 2006, 10:56 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
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Re: WWI and Colonial Warfare.
Hmm if I remember right, someone continued to improve "alpha-version SP:American Civil War" mod files into SPWAW(I saw some screenies in SPWAW's Matrix forum loong time ago). But no any info whatever happened after that... And someone did WW1-oobs (into African theater only) into dos-SPWW2. Not sure if anyone ever tried to convert them into Windows versions...
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October 12th, 2006, 12:16 PM
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Sergeant
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Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 375
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Re: WWI and Colonial Warfare.
No one has done any work on the WW1 project for some time. I did the WW1 African theatre orbats for SPWW2v.4 (I think it was, several years ago.) They work as late as version 6 but not later.
Problems with doing late colonial wars are: as PatG said, the communications difficulties of late 19th century warfare can't be modelled, also, the game does not allow effective volley fire, (the zed key is not it) and the devastating effect of things like Maxim guns on massed formations is not modelled. These difficulties seem to be in the game engine; it was NEVER designed to to do 19th century warfare. You can't do line and supported line formations. The effect of black powder covering your line of sight (as with say, the Martini-Henry rifle) isn't done. The game assumes everyone is using smokeless powder.
WW1 battles CAN be done. 1920's and '30s colonial wars can be done easily, and you can do an APPROXIMATION of Boer War, Herero War, Russo-Japanese War, and Afghan Wars battles, but only approximations.
But show us what you can do. I am always interested in what other hackers and modders can do.
troopie
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Pamwe Chete
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October 12th, 2006, 01:48 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: WWI and Colonial Warfare.
I think the stuff outside of Trench Warfare Europe would be an interesting era. Still very fluid movement, lots of cavalry and infantry fighting.
Are any of these previous "MOD" work attempts still out there on the internet or are they lost in time?
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October 14th, 2006, 05:48 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
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Re: WWI and Colonial Warfare.
Hello again. Thanks for the responces. An approximation was indeed what I had in mind. The period between the 1890s to the 1920s, that sort of thing. Troopie, you said you did the African theatre orbats. Do you still have them?
What I really need is suggestions of what sort of units you would like to see. At the moment I am working on a German OOB using the "Blue" one to start of with. I am merely fleashing units out at the moment. What I really
need is an idea of what units used what weapons. I will post up what I have done so far and then you will get a better idea about what is going on. Please, please don't replace your blue oobs with this one. It won't replace anything but it might add unwanted extra units.
It aint much but its a start. Look at the bottom of the oob.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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October 14th, 2006, 06:13 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
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Re: WWI and Colonial Warfare.
What do you guys think about Landships?
I have made some basic shps of them.
Here they are...
Correction here they aren't. I left on my home PC in England. I am in Germany at the moment and will be for some time so looks like we will have to skip the show and tell for the moment.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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October 15th, 2006, 03:53 PM
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Sergeant
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Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 375
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Re: WWI and Colonial Warfare.
I still have them, but they will not work on any version later than 6.0. Later versions of Mobhack cannot read them. I will send them to you, if you send me your e-mail address PM.
troopie
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Pamwe Chete
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October 16th, 2006, 09:13 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
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Re: WWI and Colonial Warfare.
Leib-Grenadiere I think would be a better name for Grenadier guards in the OOB. I also need to start thinking about and then adding the following units:
Infantry wise:
Jaeger, Gebirgsjaeger, Schutztruppen, Kaiserliche Marineinfanterie,Stosstruppen/Stosstruppspioniere, Landwehr einheiten, Buergerwehr einheiten and invariably some Command units.
Cavalry wise:
Kuerassiere, Ulanen, Dragoner, Husare usw.
And then auxilliary stuff like:
Bavarian and other regional special units, logistical vehicles, Dampfpanzern, planes, guns, mortars, Mgs, bunkers and other fixed defences etc.
The list is probably missing stuff so please anyone mention some stuff. I also have to start thinking about some natives to beat up (Arab/African mix) and the French, British, American and maybe Belgian and Italian orbats too.
The British, French and Americans should not be too hard in terms of infantry types and equipment. Belgium, well I don't really know and Italy, I will need help on Italian colonial era weaponry.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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January 29th, 2007, 03:11 PM
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Sergeant
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Join Date: Jun 2005
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Re: WWI and Colonial Warfare.
Quote:
troopie said:
Problems with doing late colonial wars are: as PatG said, the communications difficulties of late 19th century warfare can't be modelled, also, the game does not allow effective volley fire, (the zed key is not it) and the devastating effect of things like Maxim guns on massed formations is not modelled. These difficulties seem to be in the game engine; it was NEVER designed to to do 19th century warfare. You can't do line and supported line formations. The effect of black powder covering your line of sight (as with say, the Martini-Henry rifle) isn't done. The game assumes everyone is using smokeless powder.
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Maybe play about with the numbers?
As there will be almost no vehicles, and it's just infantry, increased HEK can represent volley fire, and Increased weapon size will produce smoke. Also It would make sense to re-scale the hexes, from 50M down a lot. Maybe even as low as 10, although that would be pushing it.
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